Aug 032011
 

What does it take, to finish the game?
First of all – patience.
Second. Speak with everyone in the cities.
Then, some knowledge of the surroundings.
I’ve googled for a decent Gailardia map. Did not find any at all and took the matters in my own hands… created one. Feel free to download It to your phone and use it for guidance in the beginning. Later, an ingame map will be available to you, but not until you reach levels 10-12.To get to the walkthrough…

Your first task is to reach Port town alive. You are still too weak to go there directly, so a small detour will be okay. There are small quantities of weak monsters on the way as Slimes, slugs and bats.

Be sure to visit all the sages in the way. First one of them is near St. Louis castle. A little bit to the east. He suggests you need a ship. But Port town is still a bit far for now.

Gailardia Map

Gailardia Map

Let’s first reach the city of Colma with It’s dungeon (or Colma cave, whatever) grind a bit of experience and loot the two chests there. They will not have lot, but we will do this for sport and profit. One of the chests holds red jewel. This item does nothing and costs nothing but is important for endgame collection percentage. It is not much but it is very important to train our 3 chars in every possible dungeon. Guile will take ahead faster, than Rick and least XP will go to Alice. She is slowest to level but her spells will make you really strong in time, so take your time to make some kills.

Now we go to east. There is a small town called Port. There we understand that a ship can be built only with very light metal called Alum(inum). The nearest Alum mine is beside the desert town Mizuri northeast of the Hamilton Castle. Mizuri too hard to reach for now because of the desert Brains, Scorpions and Sandworms, so we better go towards Hamilton.

The reason to come to Hamilton is because its king is the one that can unlock the mine. We listen to his weepy story and go to the mine. There is a king’s guard refusing to let us in, so we get back to the king and ask for permission. It’s granted and we can enter the mine. Some pointless walk IMHO. But the XP on the way will pay later.

Edit @ 21.10.2011: (Additional info from Barbed_Oracle) If the King does not mention the soldier at all, maybe you forgot to visit the Sage west of Hamilton. (it is in a forest, on the way to Hamilton, but you may have missed it).

Aluminum ore in gailardia

Aluminum ore in the hidden spot.

We go all the way back. The soldier lets us in now. It is a 3 floors “mine”, again – looking much more like a dungeon. Some 3 chests with stuff and the ore is in secret square on the deepest floor. All of this – not that important. The most important thing here is the elusive SILVER BELL. This monster hits hard with Mini quake, can’t be hit easily and runs away in the middle of the battle. But… has only 3 HP and if you manage to kill it, the experience is 5550 points. Quite worth your tries. The other good monster is the Gold bell. This one is easier and gives 400 gold. When you are fed with stalking the bells, go to the third floor and grab the ore. It is in the little dark area north, where is a small dead-end path. Just advance another step north in the black square and press the action button.


Back to port town. Alice should already have Teleport, so feel free to abuse this nice spell fully, but don’t forget that making the kills while walking is also important.

While the shipbuilder completes the ship, we need to go to Mizuri town to get the world map of Gailardia. The way will be filled with centipedes, brains and sand worms. Arm yourself with patience. Start from Hamilton and teleport back to the city as many times as you grow low on healing abilities to recover in the Inn. Once in Mizuri, grab the map and start using it when lost. It is a bit ugly, but It works fine and is handy. If not, use my Gailardia map instead. The built-in map does not have town names ;).

All visited places should blink, and X will mark your group on the map. While you go get the map, the ship is completed, you go back to the Port city and take it. From this moment on, you have much more freedom to explore the world. There is small island with sage just a bit north. Go and speak. If you have been in Romario town already, go there again. The bridge is rebuilt just after you get the map and the ship. Easy area with a sage southeast from the bridge and another quite hard to reach cave north of Romario town. This is where the Red devil resides. He has 400 life, so if you are not 100% sure you can take him, don’t go there just yet. I suggest you are level 18-20 when you go there. He is the easiest Demon King subordinate but still hits very hard.

Super mage

Super mage

I suppose you’re gonna need to get above level 15 to venture deep in the sea because of all the sea monsters, but if you feel strong enough – go east from port town, until you reach the port of Albama. There are stronger weapons and armors (a bit expensive too). North of Albama town is a tower with monsters. The Super mages cast Blizzard (ouch!) and the Third-stones hit for 20+ hit points, so be prepared. The tower holds the Black gem in a chest on the top floor.

The blue gem is located on a tiny island in the center of the map. Reachable with ship only. And the green gem is in the slightly different swamp square on the island where all rivers meet. Reachable by entering Port town’s river mouth.

At level 16 Alice gets Revive! This spell will be a life saver. Guile also gets the spell on level 19, and Rick on level 22, so you will have double backup in the wilderness. The cost to revive in town however is not too high and it gives you full HP/SP.

The golden key is needed to open the path to Elizabeth town. There is short water way to there from Colma city (see my Gailardia map). Three floor dungeon with cold breathing ghosts, zombies and evil lamps. The chest on the third floor holds the gold key.

This key opens also some other doors. In Louis castle there is a sage that tells you to get to explore top-right grave stone. This stone is in the graveyard of Madagus island town. Have the stone used with the action button from its right. You get the truth stone that casts down illusions!

Kong

Kong

The cell key is a bit of a stroll. First you need to get to Elisa town, but the bridge is broken. It’s accessible only through a line of caves, the caves have gold door, so you need golden key first. North of Elisa town is a small lake and right of the lake in the forest is a small swamp square. It is actually an entrance to a small room with Hagil inside. Speak with him. He is tired and going to the city to rest. Now all the way back to the soldier beside the broken bridge. The bridge is fixed and he calls YOU Hagil πŸ™‚ The cell key is probably for him but you received it. All of this is not told by any of the sages in the EN version of the game. Not a single tip. That’s why the walkthrough forum is filled with so much questions about it.

Albama tower in Gailardia

Fall from Albama tower in Gailardia

Receiving the cell key will open some doors. In Alabama there is a room with a man claiming he knows a secret. The secret is on the top floor of nearby tower. The hero helm. The explanation is a bit unclear. The real way is to stand by the chest from its right. Go to the right until you “hit the wall” and then go south until you fall from the tower. There is the secret room.

The hero shield is in a tower south of Colma, reachable only by ship (crossing a river). It also needs the Cell key. The tower itself is a labyrinth of rooms and stairs. There are 4 chests inside.

The white gem is accessible if you have both golden and cell key. It is in the middle cell of Howard castle’s jail.

Blue devil

Blue devil

The Blue devil is also accessible once you have the Cell key. He has 1000 HP, it takes a while to kill him and you will probably lose Rick and Alice while fighting. Just don’t forget to revive them, but use Guile only for fighting. You should be at least level 23-24 to try to kill him. The right sequence is Guile hits, Rick casts Bless barrier to all, Alice casts high tension for Guile so he almost doubles hits. With Bless barrier devil’s breath does only 20-30 HP and you will survive. If Alice is still alive in turn 3 – Cast mega Fire. Blue devil can’t endure it. If Rick falls – get him back and let him heal. Try to high tension him too. The devil should be down in 5-6 turns or you will be :p

If you haven’t already – go finish the Green devil. Big island, east of Hamilton castle. He has merely 600 HP but hits surprisingly harder than Blue devil.

Don’t forget to visit the sage in the northwest island. He promised to give you an ancient item, when you first visited him, but only after you slay all the escaped Demon King subordinates. All three escaped demon king subordinates are dead now, so go collect. The Proof of justice is the item without you can’t enter the final stage of the game.

Summary so far:

  • All three devils are slain,
  • you have collected 2 pieces of the hero set (Albama tower, Colma tower)
  • both keys are in your pocket?

Congratulations! The easy part is behind you. Go to the Demon island on top of the map. You need the cell key to enter.

By now, you should be all around level 25-27. Take your time to grind for money and buy diamond weapons and armor to everyone not in possession of hero equipment. You can reach level 30 with around 90-100 groups of mobs if you like grinding.

By reaching level 31 with Alice you will get the heal-all spell. This spell will make you able to kill White devil in 6-7 turns. The easiest anti-devil tactics:

White devil

White Devil

1. Guile hits, Rick casts Bless barrier, Alice casts Magic barrier.
2. Guile hits, Rick High Tension on self, Alice High Tension on Guile.
3. Guile hits, Rick hits, Alice mass heals.
4. Repeat steps 1-3 until White Devil is dead or you need to recast blessings and HTs.

15k XP and some gold. The road to Hero sword is open now, so go grab it from the chest.

The same tactic is valid for Black devil too, but when I killed him, we were levels 35-37, and all heroes were equipped with latest possible armors.

The last level is the demon dungeon. There are two important things there. Hero armor and miracle dress. The dungeon is vast and you need to find everything to stand a chance against the Lamia. After obtaining hero armor don’t forget to go to St. Louis castle to get the miracle armor from the sage. You have all 4 hero items now so he will stand aside and let you open the chest.

End game fight.

Lamia (Demon king)

Lamia (Demon king)

Lamia is reachable by using “the right hand” rule for dungeon exploring and the monsters before the Demon king (or queen) are not so hard. Most of them have breath attacks but never the less – give good gold and high XP. Feel free to train and explore, open all chests, collect money and goods. Don’t be hasty killing the Lamia before you reach levels around 40.

Lamia takes 10 turns to beat. Use the same tactics mentioned for devil fights. Every time Lamia will hit you twice like the other devils/demons. Mass Heal often and use both barriers, until Lamia goes OFF.

(trivia: Lamia is not exactly a mermaid daemon but a Lybian queen that dated Zeus and was mutilated and humiliated by Hera until Lamia was so insane, corrupted and hideous, that she started stealing and eating children)

When Lamia is dead is time for the secret/hidden dungeon. It is not needed to do it, the game ends when Lamia is down. Your father will congratulate you and so on, but πŸ™‚ … you will never get to 100% item collection this way πŸ˜›

Excalibur in Gailardia

Excalibur secret place is black.

A small detour to Colma town for the secret bonus level and the Dagger of Light and Excalibur after you reach level 40 if you feel brave, the cave mouth is open now. Go and enter. The dagger of light is easy. 3-4 battles until you go to the chest. Give it to Alice. The monsters hit very hard. Tigers do 60-90 damage and skull dragons and hydras breathe for 40+ damage often.

Excalibur is in the leftmost “room” that has a small single square in south. Go to that single square and advance another step south. Click/Search. There is the Excalibur. (for some reason the English Walkthrough forum claims, the Excalibur is in the Aluminum cave – No. It is not there)

Quetzalcoatl

Quetzalcoatl

The best ingame monster is here. Quetzalcoatl. He hits harder than Lamia an has 5k HP. Beware. However, if you simply want to finish the game, Lamia is easier and you can kill him/her around level 40. Quetzalcoatl will respawn for killing again after you kill him. If you try to kill Quetzalcoatl at level 40, you will probably fail. If you don’t have both bless and magic barrier + Curtain, he hits for about 150-200 and breathes 80-100 fire and cold, the funny part is πŸ˜‰ … YOU CAN GET BACK AFTER THIS TO KILL HIM. AGAIN πŸ˜€

The area is also not suitable for grinding. If you want cheap XP and some money – hunt bells instead. There will be plenty outside the dungeon. Just cast “Amor” to skip all the small tier monsters. The silver bells will come in groups of 1 to 5, sometimes with gold bells.

Grinding for 10 minutes on silver bells and having a bit of luck to Critical hit them, will give about 50-60k experience. And that is about 1-2 levels. The best place for silver bells is the forest east of Colma Tower.

The level cap is 99, but you will learn all spells at level 40, so it’s up to you when you will finish the game. Lamia is killable with level 40 chars. Quetzalcoatl is very hard at this level, so you better not hurry. He is a bonus monster after all.

Also, after level 50 – every level Up will give you half of the HP/SP raise and half of the STR/SPEED/DEF, so It’s pointless to cap your heroes if you can finish everything before this. The good part in this is – Alice will start to level alot faster and will get enough life to survive the fight with Quetzalcoatl. And Quetzalcoatl is fun to kill. I’ve capped all my chars to level 99 for this.

The right tactics is the same as in the devils and Lamia.

  • Guile attacks.
  • Rick casts Bless barrier.
  • Alice casts Magic barrier.
  • Guile attacks.
  • Rick casts high tension on Guile.
  • Alice casts high tension on Rick.
  • Guile and Rick attack.
  • Alice casts Giga heal to the most injured one.
  • Repeat until bless and magic barriers are off and recast them.
  • Never leave a hero below 250 HP.
  • If both Alice and Rick are low on HP – skip a round of attacking with Guile and heal them.
  • Always have Bless barrier on.
  • Always recast High tension on Guile.
  • Don’t use Heal All. It’s pointless. Quetzalcoatl does more than 100 HP damage in 1 round.
  • Optionally, if everyone is alive and well – cast Curtain. It halves Quetzalcoatl hits.
  • Quetzalcoatl can cast Quake 8 times, but it does less damage than breath.

My personal record is killing him in turn 13. All my chars were level 99 and Guile made 4 critical hits with HT totaling 500-650 per hit.

That’s actually all you need. See some quick hints for 100% item collection below:


To complete all 5 gems:

  • Red Gem – Colma Cave
  • Green Gem – Enter rivermouth east of Port town and follow it to a solitary island. The different swamp square holds the gem.
  • Blue Gem – Center of the map, one square island, barely visible on map.
  • Black Gem – Albama tower.
  • White Gem – Empty cell in Howard castle. Needs cell key.

All four hero items:

  • Hero Helm: Albama tower
  • Hero Shield: Colma tower (needs cell key)
  • Hero Armor: Demon King Dungeon (west of Demon town)
  • Hero sword: Demon Island dungeon (east of Demon town)

The 2 keys:

  • Gold key is in River’s dungeon above Kata town, entrance is from river mouth near Colma town (see my Gailardia map)
  • Cell key is in the soldier near the broken bridge north of Elisa town, but first you need to speak with Hagil near Elisa town (see my Gailardia map)

The 4 Miracle leaves are all in dungeon chests. The only really hidden one is in a strange grass-surrounded-by-forest square northeast of Colma town. Reachable also by boat from Port town

Excalibur and Dagger of Light are in the Hidden/Secret dungeon. One in a chest and one in a hidden black square in the west “room”.


If you liked this game, go and buy Gailardia 2 from the market to support the authors or try something else. Maybe you will be interested in the next game I’ve started after Gailardia. It’s “Quest!: Swords and spells“. Not that good as Gailardia but filled the time in the SubWay, until I get to work. Another VERY good game I am currently still playing is Demon Hunter. Started a small Walkthrough and charted the maps for the game. It is still far from complete though. If you can’t afford to buy the 2-nd Gailardia, give Demon Hunter a try.

Spell nameSpell DescriptionGuileRickAlice
Mini HealRestore about 30HP to an ally√√√
HealRestore about 100HP to an ally√√√
Giga HealRestore full HP to an ally√√√
Heal AllRestore about 100HP to all allies√√
ReviveBrings one dead ally back to life with 1HP√√√
Revive AllBrings one dead ally back to life with full HP√√
TeleportWarp to a previously visited city√√
EscapeTransport out of a dungeon or tower√
AmorAvoid battles with weaker monsters on the field and sea√
Amor AllAvoid battles with weaker monsters in all location√
Mini FireInflict fire damage to 1 enemy√
FireInflict medium fire damage to 1 enemy√
Giga FireInflict heavy fire damage to 1 enemy√
Mini BlizzardInflict cold damage to a group of enemies√
BlizzardInflict medium cold damage to a group of enemies√
Giga BlizzardInflict heavy cold damage to a group of enemies√√
Mini QuakeInflict earth damage to all enemies√√
QuakeInflict heavy earth damage to all enemies√
UltimaWith powerful concentration, deal heavy damage to all enemies√
High TensionTemporarily doubles the attack power of one ally√√
Mini CurtainTemporarily increases the defense of one ally√
CurtainTemporarily increases the defense of all allies√√
Bless BarrierTemporarily reduces fire and cold damage taken to all allies√√
Magic BarrierTemporarily reduces all magical damage taken to all allies√√
 Posted by at 3:12 pm

Solving a Sudoku, part I.

 Gam3s  Comments Off on Solving a Sudoku, part I.
May 112011
 

Solving ways

Everyone’s having his own way of solving a SuDoku, some people add tons of mathematics and ruin all the fun, others start guessing randomly and make a mess, and some make it to an unknown algorithm just by trial and error πŸ˜‰ I hope that sharing my few SuDoku solving ways will help you do better, even if you are tournament winner, geek mathematician or a ordinary guy with free time and a newspaper.

Some dry theory

The Japanese 数独 is actually spelled “Kazu Doku”. Not sure about the exact translation but Kazu is translated as Number and Doku as Single. If we want to say “Single number” by those two hans, the sentence would sound as SuDoku as possible. If you look at the grid, every 3×3 square, every column or every row should have only one (single) digit in the range 1-9. (If you know better translation and meaning of the word SuDoku – feel free to comment) 1 game grid has 9x3x3 squares which form 9 columns and 9 rows. That’s all the actual game rules provided by Nikoli magazine that originally developed this puzzle game in 1986. Strangely, not many people know them outside Japan. If you are dedicated SuDoku fan, I suggest you pay a visit to their online magazine and get more good ideas and puzzles.

Considering the numbers set on the grid, we can tell if SuDoku is easy, normal, hard, very hard or Impossible.

Normal SuDoku grid

Easy grid

Easy grids are having almost half of the numbers filled, with 3 to 5 numbers in any 3×3 grid.

Normal grid is having 28-35 numbers with at least 3 numbers in any 3×3 grid.

Hard are the grids with 25-30 numbers leaving every 3×3 grid with 2 to 4 numbers.

Very hard are the grids with 22-24 numbers. In practice, that means every 3×3 square will have zero or up to 3 numbers inside.

Less than 22 numbers on the grid is practically having more than 1 solution, so it’s “Impossible” to be done without pencil and some preparation.

Further, I call plane any 3 horizontal 3×3 grids, (e.g. top, middle and bottom plane) and pillar any 3 vertical 3×3 grids (e.g. left, middle and right pillar). Of course – feel free to call them whatever you like. Wikipedia article calls the 3×3 grids “areas”, so we can also adopt this slang for the text below.

Simple method (a.k.a. baby steps)

Easy grid

Middle plane of the above grid

It is applicable for easy and some normal grids only. You start searching one by one all 3×3 squares for any easy numbers. Also one-by-one. e.g. Where can 1 be put according to the positions of other “1” digits in the grids and the rows around this 3×3 square. If you can’t find any digit’s position, you go to the next until you finish all 9 and return to the first. We are not robots of course. If you have a look at the grid above, you can easily see that starting from the beginning is pointless, because the grid has less numbers in topΒ  plane and lots in the middle plane. Observing left 3×3 area of middle plane, we can easily deduct that numbers 3 and 8 are missing. We put 8 in top left, because 3 can’t stand there (have a look at most right number in row 4) than we put number 3 in the other left square, because that’s all that is left. One area is filled. The middle area is unsolvable by this easy method – missing numbers 4, 6 and 8 are no where to be found in the near vicinity. Rightmost area of middle plane is missing the numbers 1, 2, 4, 5, 7 and 9. All of them – very easy. 1 is the only missing number in row 4, the middle square is the only that can hold 7 (see around), bottom left is for 5, and bottom middle is 9. The 2 numbers left we abandon for now (2 and 4). We keep that up, until we cover all easier areas and than go to harder ones. Takes about 2 minutes of trained eye to solve easy and normal grids.

“Dim view” method.

If you are using some online SuDoku client, you probably have a tool that does the same. If you are in front of the newspaper, you probably don’t :D. This method, as funny as it sounds is very useful forΒ  people with good photo memory. Regardless the funny name I’ve put – It’s one of the fastest ways to find numbers in hard grids. Why am I calling it “Dim view“? Try to look at the grid and focus your eyes on one number only. The other appear a bit dim ;). With this focus you can easily see where a number can and cannot be. (see the pictures below). A trained “dim” eye can spot in one easy cycle the places of most numbers for less than a minute.

“1” can be put at top left area and bottom right area easily, because that’s the only position’s left for it. And having a second glance – another “1” can be put in the middle area of bottom plane after we put the two “1” numbers on the grid and having them in mind. Finally, you have 3 number “1” positions (red) and 2 number “1” probable positions (blue). If you continue using this method for all digits, you will see that 2 and 3 are unsolvable in this easy way. On the other hand the number “4” covers all the grid and the 2 number “1” we put with pencil (see the blue digits above) can be put with pen, because one of the “4” is ruling their exact places out. Number “5” is very easy, leaving only 2 areas unsure. “6” has only one possible position, so we quickly abandon it. “7”, “8” and “9” are another very easy grid-fillers. All that is left are … few baby steps, to complete the whole grid. It is very easy now to find the missing places of “2”, “3” and the few “5” missing.

This method is a lot faster than the previous, because it solves all 9 areas for less time and gives you better perspective what and where is missing. It’s not very applicable for all hard grids and is not very good for very hard and impossible grids. I still use it on harder grids, to see if there is good “weak spot” or “weak number” to cover it for few seconds at a glance. For harder grids, you have to look part II of this article.

 Posted by at 3:13 pm
May 052011
 
mythos

Mythos Europe logo

I was amazed to see, that the game is actually already online. Was hearing rumors, that the team that left Blizzard North to start a new company named Flagship studios has declared bankrupt and abandoned the title. For some reason, while watching my own blog from my work PC for defects and glitches (don’t tell my boss πŸ˜‰ ) I spotted an Advertising below the menu, claiming Mythos is already playable (closed beta is over).

I almost clicked my own Ad unit, which is actually forbidden by Google and may ban my Adsense account πŸ˜€

Anyway. First impressions.

The game is still very young. The servers are not very populated yet, but even so the developer team has implemented “rooms”, so If you are hunting in a full room, you may switch to an emptier one. For solo-lovers like me, this is very good. Even with young server population, we already see fewΒ  capped heroes (5 days since start) so I suppose, this game will be more Blizzard-like than the other free-to-play MMORPGs around the globe. That means, the build should be all basic and straight forward to be made and EVERYTHING will be based around how good is your equipment. At least everyone in the Forum that reached level cap claims “It’s extremely boring” after this and all you have to do is hunt better equips and make money for your alt characters. (check the forum)

The 3D view may benefit from some fixes. The isometric 3D view is fine. The free view (MMO style) is badly implemented though. The same left mouse button is used to move/attack and for free-rotate too. Because of this, you often think you clicked on a monster, while actually you rotated your view. Also, you may rotate to such angle, that you actually look very … intimately … closely … near … at your hero’s a$$. In hack and slash games like this, few seconds of tinkering with your mouse to reposition your view can be critical.Β  So I quickly abandoned the free 3D view and turned to isometric.

Intuitive controls. WASD + mouse. Every letter you used in Diablo II does the same here. The new stuff is World map, accomplishments Journal and Crafting. Enough said.

Three stream of classes. Thug, mage, mechanic. All of them has 3 main subclasses, which can be combined between (a.k.a. builds) in a way, that you may choose skills from all 3 subclasses or focus on a single one. Playable races. Elven, Cyclops, Human and Satyr. All four has their own pros and cons. Elves are cute, small, accurate. Cyclops are strong brutes with more armor and endurance. Humans are high HP jack-of-all-traders. And Satyrs have most MPs of all classes. To mix all this is to have (4 rases x 3 classes x 3 subclasses) 26 possible combinations of the pure builds. (e.g. every Cyclops Bloodletter will have 3 pureΒ  builds, every Gremlin Pyromancer too and so on).

On every level up (Level cap is 50) you receive 2 skill points, 5 stat points and 2 craft points. So far if there are no quest that give few point to this or that – those point are enough for … nothing. You make some points to Str and Vit so you can equip the stuff you will need and focus on pure Strength, Dexterity, Vitality or Spirit. There is another stat called Luck, which is not advanceable by leveling up. Equipment only.

Money

The source of all evil.

Money. 100 copper = 1 silver, 100 silver = 1 gold, (and maybe 100 gold was 1 of whatever this in the left looked like, but they removed it already). The trade system is like WoW. You get your stuff into the market list and set start bid and final price. Basically, the good stuff can be started @ 10 to 20 times the NPC price. At least the good yellow (unique) ringΒ  goes in 10 minutes for 20 times the NPC price and level 15 hero can get 1-2 unique drops by quests only, so it’s not constant grinding for money. If you succeed in selling, you receive your money by mail πŸ˜€ while grinding in the deepest dungeon with 5% tax deducted. Much different from Fiesta online or Maple Story’s casual shop, where you have to stay online in the market until trading.

There is also no censoring πŸ˜€

There are some nasty bugs, like “you can’t shoot monsters laying in your feet”. You kill everything else with ease, but the monster that is in same XY coordinates as you – totally invulnerable to shooting. Grenades work though. Hope they fix this soon or add “kick” skill :D. The Free-MMO-like-3D view is a bad experience also. Some quests description is inaccurate, misleading or not translated good. E.g. “I’ve spent all my craft skills for BS and still can’t get a quest done, because it says Heraldry level above 2, then not explaining WHICH skill exactly you should rise to reach this level”. Hopefully and thankfully there is NPC that resets skill points (a.k.a. respec) and this will not be fatal. Sorry to say, the Stats can not be reset and if you choose to focus on STR, DEX or WIS – you stick with this for the chosen build.

Grinding barrier is reached normally after ~ 4-5 days of playing and starts at level 21. Quests are not enough to proceed leveling by them and you have to grind. The best place for grinding is … ahem … FAP, πŸ˜€ accessible from Crumbled Kingdom and there are often parties of 3-4 people collecting more for entering FAP instanced dungeon.

Server maintenance. Thursday. Really annoying. The same day as most of the other free MMORPGs around. I was hoping to play this game when Fiesta Online is down for maintenance. Hopefully Maple Story will keep their maintenance @ Wednesdays for the time being.

 Posted by at 12:01 pm