You made it from level 1?
Good. There is a chance you are an old style dungeon crawler then π
Immediately to your left is the secret room you’ve fallen from level 1 if you followed my advice.
If not, now is the moment to loot it.
There is new minor monster fight while you go south to find the key for the door.
Not so minor, because the poison cloud hurts a lot.
The key is laying on the floor beside the column in the southwestern-most room on the map. Just have a look on the floor, luckily there is a torch nearby to help you.
Also beside the key, you will find a compas. Useful item if you draw your own map, can put it in your hand if you want, and it will always point north with the red arrow.
Go back now, open the door and go ahead.
The inscription says “Shelter left, cells right”.
The shelter is actually a secret room which can be opened by placing a torch on the empty torch stand (see picture). Good helmet inside but with penalty until you learn heavy armors:
Loot and go south.
Now. There is one small trick the next corridor.
Find the cell which holds 3 arrows and a brown rag.
The key to exit this corridor is hidden under the rag.
Get the rag and you will see the key.
Next room has 2 floor plates for your excess items which you don’t need anymore. Drop something on both plates to open the door.
And there is a small brick on the eastern part of the room, that will open the cell with the arrows, so you can collect them.
Very useful arrows, but they only work the first time – after they are used once as poisonous arrows, when you collect them – they become ordinary.
(you still don’t have a bow, so don’t worry about them now).
The corridor after this, has 3 rooms. All of them – bad and puzzly. (Oh … and a small flying monster which you need to kill before this)
The room with the snails is opened by leaving a weapon in the alcove (collect it when done with the room). Any weapon will do.
The first iron key is there.
The door with the teleport leads you to the holding cells (northwest part of the map)
There are 2 buttons, one of them rotates the contents of the cells, the other resets.
Probably there is ideal case in which you pull only the bag, but I suggest you take the skeleton out too. Cheap XP.
The bag has a helmet, food and the second iron key.
Go back through the teleport and use the iron keys on the 2 doors.
Have in mind the other room … the one with the inscription “Enter thy grave”.
In case you feel ready to kill 3 skeletons – enter it.
The fight sucks. All 3 of them start to get out 1-by-1 when you press the plate. But the door closes and you can’t use the coward trick (take them 1-by-1 by closing the door and resting after each kill).
My tactics was to lure the first skeleton out and to take his place in the small alcove where he stood.
But I reloaded 3 times and died until I took all 3 of them.
Either skip this fight for later or abandon it. The rewards are a cloack, unenchanted bone amulet and a scroll explaining Ice shards (see the picture):
If you manage to kill them – Pull all levers to open the gate again.
Next room with the blue auto-save-healing-stone needs 2 keys to pass.
East and west corridors has them.
West has two flyers which can be taken down with coward tactics.
Then press the button inside one of the rooms, another place with another button opens, press it, third place with a button and another flier, kill it and press it.
In the room with the first button a secret room opens with a copper key and throwing knife.
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One down.
East has a teleport and a secret button.
Teleport takes you back to the button always, so you can’t pass it normally.
By pressing the button the teleport disappears for 1-2 seconds.
Not enough to turn back and pass.
So you need to make 3 steps backwards immediately after pressing the button.
Immediately.
3 steps.
Fall into the trap door – if you want a tasty mushroom. (you will return on the other side of the teleport though).
Otherwise, throw a stone in front of you and the door will shut.
In the next room there is another short fight and alcove with the second key.
Get back to the blue stone and open.
The teleport leads you to the north part of the level.
The room that follows after the teleport is opened by another “loose brick”
3 mushroom herders. But you can use cowardice and divide them, killing them one by one again. Just use the portcullis.
The next part of the level is quite straight forward, only the fight before the next level sucks.
4 skeletons will come thrusting spears at you. The good part is – they are grouped. The bad part is – there are four of them and they hit hard.
You can’t fight them by ordinary means, they do too much damage.
The best tactics is to run around them and cast fireburst with your mage. Then side step and run until your mage recharges.
The good in fireburst is – they will all take damage from each burst.
Try it and you will be amazed how quickly and easy they fall.
There are also 3 hidden rooms. All of them have buttons or levers, only the demon head needs you to … stare at him for 10 seconds.
Then the door opens and there is a treasure behind.
So … the whole level has 6 secrets, 2 iron doors, 1 treasure and above 30 monsters. I hope you took them all.