Mar 142014
 

Another excellent Android RPG from Kemco. You should try Machine knight too.

This game has the same traits. You can buy premium stuff with real money, but you can pretty much complete the game without them as well.

If you purchase the premium (few more maps you can travel to with mini dungeons) you will find 2 more map abilities, 9 more rings and 5 more skills. They are good, but you will manage to play fair without their bonuses. The only annoying thing is the ads but they are small and won’t interfere with your dispay a lot.

The game is quite linear, up to the end. You don’t have much freedom until you find the airship. Nothing too complex in most of the parts, only the secret areas are sometimes easy to miss and if you are willing to collect all items – you need to be strict in digging everything and buying all junk from all shops.

There are half dozen types of gems that increase any of your stats permanently and 2 slot-increase items (also permanent) which you need to be watching for. Use them properly. Mage chars have better use of slot increasing, Int, Min and Esc gems, while fighters benefit more from Str, Agi and Def. Give more life and Def gems to your main char because he will be taking most punches.

Most areas have 3 to 4 types of monsters and I have made a complete list for what you can do to kill them faster and what they drop.

So, let’s begin.

Mafia henchmen

Mafia henchmen

You start the game with Eril chasing two mafia thugs. They enter a cave and you need to follow them. No other action is possible. Eril thinks there is an atomijem mineral in the cave.

Cave

Items:

  • 2 x Healing tonic.
  • Potion.
  • Magic gummy 100.
  • Gem of life.
  • Ring of power.

Monsters:

No. 6 – Zombie

Weakness: Silver
Experience: 8
Gold: 20
Hit points: 80
Mana points: 6
STR: 55
DEF: 30
INT: 10
MIN: 10
AGI: 45
ESC: 50
CRI: 100
Drop: Poison eraser , Rare drop: Magic gummy 100

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 2 – Slime

Weakness: Thunder
Experience: 2
Gold: 7
Hit points: 50
Mana points: 5
STR: 40
DEF: 8
INT: 8
MIN: 10
AGI: 30
ESC: 0
CRI: 0
Drop: Healing tonic , Rare drop: Potion

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 3 – Wasp

Weakness: Silver
Experience: 3
Gold: 10
Hit points: 60
Mana points: 5
STR: 45
DEF: 10
INT: 10
MIN: 10
AGI: 40
ESC: 0
CRI: 0
Drop: Healing tonic , Rare drop: Potion

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 61 – Mafia Henchman

Weakness: None
Experience: 10
Gold: 100
Hit points: 200
Mana points: 20
STR: 60
DEF: 10
INT: 20
MIN: 10
AGI: 25
ESC: 0
CRI: 0
Drop: n/a , Rare drop: n/a

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

Zombies give most XP and gold, so you may train her to level 3 before the mini boss fight. Be sure to charge the familiar too. It is helpful. Healing fountains will fully recharge you, so use the last one before the miniboss. Use Hellblue from the familiar and they will fall fast.

Mafia leader

Mafia leader

Once you exit the cave, you will be confronted by Mafia leader and a trader will come to aid you. He is your main char and you will rename him later to whatever you like.

Mafia leader can make a shadow copy of herself but becomes weaker and easier to kill. Hit her physically until she spawns a copy and then use all familiar power to finish her.

After the fight, Eril will give you the Atomijem and you will part ways.

There are couple of talks in the orphanage that you need to do and then you will go to play your main char. Just listen to all the kids, mark the name Amrod for later and get out.

Get immediately behind the orphanage building and get the elixir hidden there. After this, go south. Storyline will abandon Eril for a while and switch to

Yute

… or whatever you choose to name him is in a mountain village. They will buy all dried fish from you at high price, so mark this place for later. Not too much to do for now though.

  • Inn costs 10 gold for the night.
  • Tool shop has some potions.
  • 10 gold shining behind the house.
  • Ring of protection in the east part of the village forest.

Go outside. There is a small forest park for the paying players to the south. Have a look and head south to the mountain pass.

Mountain pass – 1.

Be sure to charge your familiar for the next mini-boss fight.

Items:

  • Poison eraser.
  • 2 x Potion.
  • 2 x Mellow fruits.
  • Elemer.
  • Gem of life.

Monsters:

No. 1 – Ussa

Weakness: None
Experience: 2
Gold: 5
Hit points: 40
Mana points: 5
STR: 45
DEF: 6
INT: 6
MIN: 10
AGI: 50
ESC: 50
CRI: 0
Drop: Healing tonic , Rare drop: Potion

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 5 – Man-eating Flower

Weakness: Wind
Experience: 6
Gold: 15
Hit points: 70
Mana points: 10
STR: 50
DEF: 15
INT: 30
MIN: 200
AGI: 50
ESC: 0
CRI: 0
Drop: Poison eraser , Rare drop: Mellow fruits

Skill chance: 40 %
Skill chain: Poison => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 4 – Kero

Weakness: Thunder
Experience: 4
Gold: 12
Hit points: 60
Mana points: 5
STR: 45
DEF: 10
INT: 12
MIN: 20
AGI: 45
ESC: 0
CRI: 0
Drop: Poison eraser , Rare drop: Rations

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 63 – Goblin Squad

Weakness: None
Experience: 10
Gold: 100
Hit points: 300
Mana points: 30
STR: 70
DEF: 20
INT: 10
MIN: 10
AGI: 45
ESC: 50
CRI: 0
Drop: n/a , Rare drop: n/a

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

Local lore:

You will meet Kiton here and she will join you to Port town so she repays you for helping her (and for your dried fish too).The 3 x Goblin squad battle is not hard if you listened to me to charge your familiar before this.

Storyline is still linear, so you may only head to Port town. The other locations will be closed. You may train a bit outside on weaker monsters for money and experience, just be cautious with the poisonous ones.

Small Port town.

Ring of speed.

Ring of speed.

Town lore.

  • You may catch fish from ponds and use them for healing.
  • There is bigger port town.
  • Local skill master can give you some Information.
  • The orphanage is on the top of the mountain to the north.
  • Don’t forget to equip items 🙂
  • Grandpa in the Inn will buy mellow fruits at high price.
  • Skills have power and you can erase weaker to make space for stronger. Menu -> skills -> move -> erase.

Ring of speed is hidden behind the tree near the north town exit.

Kiton will reveal part of her story too and be sure to go around the shops to buy best equipment and some skills. Then go to the mountain pass to the north.

Mountain pass – 2.

Machine soldier

Machine soldier

Grab the fish from the pond and go North.

Mafia leader will confront you with a machine soldier. Yute will tell you to be defensive against them, but it’s okay to just hit with your best attack skills and he will fall quickly.

Cave has already been cleaned by Eril, but you can still enter to use restoring fountains if you are hit badly.

Once done with everything, exit and head east to the next town. Game stops being strictly linear from this point and you can return back and go forth (e.g. sell fish and mellow fruits, buy better stuff from Port town etc.)

Monsters:

No. 4 – Kero

Weakness: Thunder
Experience: 4
Gold: 12
Hit points: 60
Mana points: 5
STR: 45
DEF: 10
INT: 12
MIN: 20
AGI: 45
ESC: 0
CRI: 0
Drop: Poison eraser , Rare drop: Rations

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 5 – Man-eating Flower

Weakness: Wind
Experience: 6
Gold: 15
Hit points: 70
Mana points: 10
STR: 50
DEF: 15
INT: 30
MIN: 200
AGI: 50
ESC: 0
CRI: 0
Drop: Poison eraser , Rare drop: Mellow fruits

Skill chance: 40 %
Skill chain: Poison => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 3 – Wasp

Weakness: Silver
Experience: 3
Gold: 10
Hit points: 60
Mana points: 5
STR: 45
DEF: 10
INT: 10
MIN: 10
AGI: 40
ESC: 0
CRI: 0
Drop: Healing tonic , Rare drop: Potion

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 64 – Machine Soldier

Weakness: Fire
Experience: 50
Gold: 300
Hit points: 1000
Mana points: 60
STR: 100
DEF: 50
INT: 70
MIN: 50
AGI: 50
ESC: 50
CRI: 0
Drop: n/a , Rare drop: n/a

Skill chance: 100 %
Skill chain: Normal attack => Brace =>
Supernatural strenght => Normal attack => Normal attack.

Ruined town.

A flashback scene will transport you to a labyrinth cave from Yute’s past 20 years ago. Use right-hand rule. When you are on the right track, an eerie voice will threaten you. Some memories and you are back to exploring the town ruins.

  • Gem of magic power.

Go North to get Eril so she helps and gain experience, then return to Ruined town. In the northeast corner is a hole behind a tree. Enter.

Hole in the cliff.

Keep going until you reach the center of the spiral with the 4 chests.

  • Ring of wisdom.
  • Elixir.
  • Defense gem.
  • Strength gem.

Quite the catch 🙂

Local monsters:

No. 13 – Poison Gel

Weakness: None
Experience: 22
Gold: 30
Hit points: 100
Mana points: 30
STR: 90
DEF: 35
INT: 20
MIN: 100
AGI: 40
ESC: 0
CRI: 0
Drop: Poison eraser , Rare drop: Magic gummy 200

Skill chance: 30 %
Skill chain: Poison => Poison =>
Normal attack => Normal attack => Normal attack.

No. 14 – Ana-ussa

Weakness: None
Experience: 24
Gold: 40
Hit points: 200
Mana points: 10
STR: 100
DEF: 40
INT: 50
MIN: 50
AGI: 60
ESC: 100
CRI: 50
Drop: Potion , Rare drop: Magic gummy 100

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

Equip the stuff you just found. Go back to Port town to get best equipment for Eril too and then get back to Ruined town. Exit the town from the east exit. You need to go to the bridge, but have a look at the paid map if you can afford it. 3 areas are accessible from here:

  1. Greenhill farm (paid map) to the east.
  2. Road to the desert (further east)
  3. Bridge is to the north.

Small bridge

Just listen to the conversation and grab the Ring of magic defense from the chest. Then go north.

Orphanage.

Poison eraser buyer.

[Easy money] Buy a stack of 10 poison erasers from Amrod’s town for 200 gold and sell it here for 260 gold. Repeat as much as needed.

Fish the fish pond as well. Fishes sell quite good and can be eaten instead of potions.

Amrod town.

Another secret :)

Another secret 🙂

Inn, item/skill shop, fish pond and Amrod’s mansion.

Weapon merchant has 3000 gold worth of new equipment. Go outside and hunt until you gather enough to buy the items.

Deadliness ring is hidden behind the bed in the northwest house.

Speak with Eril and she will tell you what to do.

Underground passage.

From the shop, go around the city walls and you will find the entrance to the city’s watering system. In the end a mini boss is waiting to stop you.

Guzzler.

He has 2k life and 50 mana points. His weakness is wind. 100 experience and 500 gold. Not really a hard fight.

Guzzler

Guzzler

Items:

  • 2 x Tranquilizer.
  • 2 x Cure-all A.
  • Elixir.

Monsters:

No. 7 – Gaero

Weakness: Thunder
Experience: 10
Gold: 25
Hit points: 100
Mana points: 10
STR: 70
DEF: 40
INT: 10
MIN: 10
AGI: 55
ESC: 60
CRI: 100
Drop: Potion , Rare drop: Magic gummy 100

Skill chance: 60 %
Skill chain: Normal attack => Silence =>
Normal attack => Normal attack => Normal attack.

No. 8 – Harpy

Weakness: Fire
Experience: 10
Gold: 30
Hit points: 120
Mana points: 100
STR: 85
DEF: 45
INT: 20
MIN: 100
AGI: 80
ESC: 200
CRI: 50
Drop: Tranquilizer , Rare drop: Elemer

Skill chance: 40 %
Skill chain: Kiss => DEF down =>
Normal attack => Escape => Escape.

No. 9 – Guard Dog

Weakness: None
Experience: 13
Gold: 35
Hit points: 140
Mana points: 15
STR: 100
DEF: 50
INT: 25
MIN: 50
AGI: 70
ESC: 50
CRI: 50
Drop: Potion , Rare drop: Magic gummy 100

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 65 – Guzzler

Weakness: Wind
Experience: 100
Gold: 500
Hit points: 2000
Mana points: 50
STR: 140
DEF: 80
INT: 40
MIN: 70
AGI: 60
ESC: 50
CRI: 100
Drop: n/a , Rare drop: n/a

Skill chance: 40 %
Skill chain: Silence => Normal attack =>
Run Amuck => Normal attack => Run Amuck.

Amrod.

You will confront him and he will give you the key to the desert tower. In the smalltalk, you will understand that Noa Tsurugi is the name of Yute’s father. Exit town. Go south to the bridge. Then east to the desert.

Road to the desert.

  • Mental gem.
  • Intelect gem.

Desert (west of tower)

Use this area to farm some money while grinding some experience. It’s excellent, because all monsters have weak attacks and give plenty of xp/gold.

No. 10 – Sand Turtle

Weakness: Wind
Experience: 16
Gold: 40
Hit points: 150
Mana points: 20
STR: 110
DEF: 60
INT: 30
MIN: 50
AGI: 75
ESC: 0
CRI: 50
Drop: Potion , Rare drop: Magic gummy 100

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 11 – Flame Gel

Weakness: Water
Experience: 18
Gold: 45
Hit points: 140
Mana points: 10
STR: 90
DEF: 45
INT: 20
MIN: 100
AGI: 80
ESC: 0
CRI: 50
Drop: Potion , Rare drop: Magic gummy 100

Skill chance: 50 %
Skill chain: Normal attack => Fire =>
Normal attack => Fire => Normal attack.

No. 12 – Man-eating Box

Weakness: None
Experience: 20
Gold: 100
Hit points: 160
Mana points: 15
STR: 120
DEF: 50
INT: 40
MIN: 60
AGI: 85
ESC: 50
CRI: 100
Drop: Lip gel , Rare drop: Gem of life

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.
Tower guardian

Tower guardian

Desert tower.

Level 1-3f have some better monsters to kill and some small loot behind level 1 in two hidden rooms.

  • Elemer.
  • 2 x High potion.
  • Evasion ring.

Level 3f has another robot for killing. Weak to wind element and having 3000 hp and 200 sp – should not pose significant threat. After this you will go down and unlock all doors.

No. 66 – Tower Guardian

Weakness: Wind
Experience: 120
Gold: 600
Hit points: 3000
Mana points: 200
STR: 160
DEF: 100
INT: 90
MIN: 80
AGI: 80
ESC: 50
CRI: 100
Drop: n/a , Rare drop: n/a

Skill chance: 100 %
Skill chain: Normal attack => Specter =>
Eleki => Brace => Supernatural strenght.

No. 12 – Man-eating Box

Weakness: None
Experience: 20
Gold: 100
Hit points: 160
Mana points: 15
STR: 120
DEF: 50
INT: 40
MIN: 60
AGI: 85
ESC: 50
CRI: 100
Drop: Lip gel , Rare drop: Gem of life

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 15 – High Wasp

Weakness: Silver
Experience: 27
Gold: 55
Hit points: 180
Mana points: 50
STR: 130
DEF: 50
INT: 50
MIN: 300
AGI: 90
ESC: 100
CRI: 0
Drop: Potion , Rare drop: Gem of magic power

Skill chance: 50 %
Skill chain: Ice => Normal attack =>
Ice => Normal attack => Normal attack.

No. 16 – Robber

Weakness: None
Experience: 30
Gold: 60
Hit points: 200
Mana points: 30
STR: 150
DEF: 60
INT: 100
MIN: 50
AGI: 90
ESC: 50
CRI: 100
Drop: Mint gum , Rare drop: Rations

Skill chance: 40 %
Skill chain: STR Up => Normal attack =>
Normal attack => Normal attack => Normal attack.

Tower dungeon & Desert cave.

  • Elixir.
  • Shelter.

No. 17 – Tower Watchman

Weakness: None
Experience: 33
Gold: 65
Hit points: 220
Mana points: 10
STR: 160
DEF: 65
INT: 60
MIN: 100
AGI: 90
ESC: 100
CRI: 100
Drop: Rations , Rare drop: Magic gummy 200

Skill chance: 40 %
Skill chain: STR Down => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 67 – Mafia Squad

Weakness: None
Experience: 140
Gold: 700
Hit points: 2000
Mana points: 30
STR: 180
DEF: 100
INT: 100
MIN: 90
AGI: 80
ESC: 50
CRI: 50
Drop: n/a , Rare drop: n/a

Skill chance: 50 %
Skill chain: AGI Up => STR Up =>
Normal attack => Normal attack => Emergency action.

No. 18 – Madflower

Weakness: Wind
Experience: 36
Gold: 70
Hit points: 240
Mana points: 30
STR: 170
DEF: 70
INT: 20
MIN: 50
AGI: 95
ESC: 50
CRI: 50
Drop: Mellow fruits , Rare drop: Elemer

Skill chance: 30 %
Skill chain: Complete poison => Lullaby =>
Normal attack => Normal attack => Normal attack.

No. 19 – Rockmover

Weakness: Wind
Experience: 40
Gold: 75
Hit points: 260
Mana points: 20
STR: 180
DEF: 80
INT: 50
MIN: 300
AGI: 100
ESC: 50
CRI: 50
Drop: Tranquilizer , Rare drop: Defense gem

Skill chance: 40 %
Skill chain: DEF Up => Normal attack =>
Normal attack => Normal attack => Normal attack.

Go down below tower dungeon. In a small water cave you will see a cutscene and a ship leaving with the next revived golem. Melti (mafia leader from before) turns out to be second in command. Then you are attacked by her mafia squad. They have some buff skill, 2000 life and 50 mana each. Use your familiars and focus on one at a time and you will be just fine. 420 experience and 2100 gold for the three of them total.

Desert, east of desert tower

No. 22 – Shaman

Weakness: Light
Experience: 50
Gold: 100
Hit points: 300
Mana points: 100
STR: 180
DEF: 90
INT: 200
MIN: 200
AGI: 100
ESC: 100
CRI: 50
Drop: Magic gummy 100 , Rare drop: Intellect gem

Skill chance: 30 %
Skill chain: Wing => Eleki =>
Wing => Eleki => Cure.

No. 20 – Death Weapon

Weakness: None
Experience: 43
Gold: 80
Hit points: 260
Mana points: 30
STR: 190
DEF: 90
INT: 30
MIN: 100
AGI: 110
ESC: 0
CRI: 200
Drop: Rations , Rare drop: Strength gem

Skill chance: 30 %
Skill chain: Normal attack => Rip apart =>
Rip apart => Normal attack => Normal attack.

No. 21 – Sandman

Weakness: Silver
Experience: 46
Gold: 90
Hit points: 280
Mana points: 20
STR: 200
DEF: 100
INT: 50
MIN: 50
AGI: 90
ESC: 50
CRI: 100
Drop: Poison eraser , Rare drop: Lip gel

Skill chance: 30 %
Skill chain: Normal attack => Poison hand =>
Poison hand => Poison hand => Normal attack.

Small oasis.

  • Agility gem.
  • Evasion gem.
  • Rations buyer.
  • 2 fishes in the pond.
  • Recovery lights.

Kara city vicinity.

No. 22 – Shaman

Weakness: Light
Experience: 50
Gold: 100
Hit points: 300
Mana points: 100
STR: 180
DEF: 90
INT: 200
MIN: 200
AGI: 100
ESC: 100
CRI: 50
Drop: Magic gummy 100 , Rare drop: Intellect gem

Skill chance: 30 %
Skill chain: Wing => Eleki =>
Wing => Eleki => Cure.

No. 23 – Devil Plant

Weakness: Wind
Experience: 53
Gold: 70
Hit points: 340
Mana points: 80
STR: 170
DEF: 110
INT: 100
MIN: 300
AGI: 130
ESC: 250
CRI: 50
Drop: Mellow fruits , Rare drop: Rations

Skill chance: 70 %
Skill chain: AGI Down => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 18 – Madflower

Weakness: Wind
Experience: 36
Gold: 70
Hit points: 240
Mana points: 30
STR: 170
DEF: 70
INT: 20
MIN: 50
AGI: 95
ESC: 50
CRI: 50
Drop: Mellow fruits , Rare drop: Elemer

Skill chance: 30 %
Skill chain: Complete poison => Lullaby =>
Normal attack => Normal attack => Normal attack.

Waterscent park . (Paid area)

Kara trading city.

Once you enter, you will engage in a conversation regarding accelerator and reveal some more information.

Local lore:

  • World center is irradiated and mafia is trying to go there to develop the land.
  • There was an older civilization which perished in not-so-natural disaster.
  • A local man’s son has joined the mob.
  • Inn is 40 gold.
  • Mafia captured an old man who defied their leader and thrown him in mafia tower. This old man was a mentor of their boss. Melti loves the mafia boss and wants old man dead 🙂 (ah, the drama)
  • Mafia has a plan and an airship docked to their tower.
  • Their tower is near Taiyo port town and reachable by local ship.
  • Armourer has 4200 gold worth of new equipment.
  • Skill trader has stronger versions on main attacks and elemental spells.
  • Vending machine has new healing and some debuff clearing skills.
  • Hidden recovery pendant behind the northeast tree.

There are metal tickets that provide unlimited sea travel. You need to search the seabed for some dropped ones. West ship has tanks which descend to sea bottom. Grab it and go to the south end of the port to descend down.

Seabed.

No. 24 – Gekko

Weakness: Thunder
Experience: 56
Gold: 60
Hit points: 360
Mana points: 20
STR: 180
DEF: 120
INT: 70
MIN: 100
AGI: 135
ESC: 100
CRI: 100
Drop: Rations , Rare drop: Magic gummy 200

Skill chance: 30 %
Skill chain: Silence => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 25 – Sea Jelly

Weakness: Thunder
Experience: 60
Gold: 80
Hit points: 380
Mana points: 20
STR: 190
DEF: 130
INT: 60
MIN: 50
AGI: 140
ESC: 50
CRI: 150
Drop: Rations , Rare drop: Mental gem

Skill chance: 30 %
Skill chain: AGI Down => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 26 – Shark Turtle

Weakness: Thunder
Experience: 63
Gold: 90
Hit points: 320
Mana points: 20
STR: 200
DEF: 140
INT: 50
MIN: 50
AGI: 145
ESC: 200
CRI: 50
Drop: Rations , Rare drop: Agility gem

Skill chance: 30 %
Skill chain: DEF Up => Normal attack =>
Normal attack => Normal attack => Normal attack.
  • Gem of life.
  • Gem of magic power.
  • Strength gem.
  • Defense gem.
  • Intellect gem.

Seabed south.

  • Royal food.
  • Magic gummy 100.
  • Mellow fruits.
  • Vital drink.
  • Unlimited travel ticket (Chest in Southeast corner)

Taiyo Port town.

Loot the ships 🙂 Magical pendant and Elixir in the chests.

Story gets cut here and you start playing with Earon and Kaede.

Eamon

Earon

Ruined fishing village.

  • Jizo sandals.

The field (Fishing village and mountain top area.)

No. 27 – Ice Hare

Weakness: Thunder
Experience: 66
Gold: 100
Hit points: 120
Mana points: 10
STR: 140
DEF: 50
INT: 30
MIN: 50
AGI: 70
ESC: 50
CRI: 0
Drop: Poison eraser , Rare drop: Evasion gem

Skill chance: 60 %
Skill chain: Normal attack => Ice =>
Normal attack => Normal attack => Normal attack.

No. 28 – Mountain Hound

Weakness: None
Experience: 68
Gold: 110
Hit points: 150
Mana points: 10
STR: 150
DEF: 60
INT: 80
MIN: 100
AGI: 80
ESC: 0
CRI: 50
Drop: Lip gel , Rare drop: Deadliness gem

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 29 – Bandit

Weakness: None
Experience: 70
Gold: 120
Hit points: 170
Mana points: 10
STR: 160
DEF: 70
INT: 120
MIN: 0
AGI: 90
ESC: 30
CRI: 100
Drop: Mint gum , Rare drop: Gem of life

Skill chance: 30 %
Skill chain: Normal attack => Poison hand =>
Normal attack => Poison hand => Normal attack.

Mountaintop training hall.

  • Kaede is here.
  • Mafia attacked the village and plucked the statue’s eyes.
  • They were atomijems.
  • Mafia leader is caled Mozel.
  • Mozel was a student of this temple.
  • You pledge to crush him.
  • Kaede is comming with you 🙂

2 x Battle elixir.

Pine tree bridge

  • Shelter (SE corner)
  • Elixir.

Hermitage of the fall winds. (Paid map)

Train Kaede to level 20 before entering the next city. Takes 30 minutes 🙂 you will thank me later. Also, move the magic pendant to her, so she recovers mana points and cure both of your chars. Most monsters will mainly attack Earon.

Kasao town.

In general – avoid mafia henchmen and aim for their leaders. If you listened to my advice to train the party for ten levels – you can get rid of the scoundrels too 🙂 they give good experience and gold. If not – just avoid them. They attack if you get closer to 5 steps.

No. 36 – Scoundrel

Weakness: None
Experience: 84
Gold: 190
Hit points: 500
Mana points: 80
STR: 190
DEF: 100
INT: 100
MIN: 50
AGI: 90
ESC: 50
CRI: 50
Drop: Rations , Rare drop: Gem of life

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.
  • Meat flavor.
  • Lime flavor.
  • Spirit talisman.
Ruffian brothers

Ruffian brothers

Make sure you have both Kaede and Earon’s familiars charged up. When you feel ready, use any of the recovery lights and enter the shop. The three brothers will attack you. All of them have 1200 life points, so use Kaede’s familiar to take one down each turn. Cast Earon’s defense up and let him take the beating. Not a hard fight at all. 420 experience and 2100 gold for winning.

No. 68 – Ruffian Brothers

Weakness: None
Experience: 140
Gold: 700
Hit points: 1200
Mana points: 40
STR: 190
DEF: 100
INT: 100
MIN: 100
AGI: 90
ESC: 50
CRI: 50
Drop: n/a , Rare drop: n/a

Skill chance: 50 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Rip apart.

After liberating the town, go grab new items from the shop and gather the local lore.

  • Somewhere northwest the mafia are building something suspicious.
  • Mafia henchmen claimed to go south through the flowers and then southwest.
  • Shops sell about 7000 gold worth of good spells, skills and items.
  • Palamila spell will show you EVERYTHING about particular enemy, so be sure to grab it.

The field (east of Kasao)

No. 30 – Cloth Ghost

Weakness: Silver
Experience: 72
Gold: 130
Hit points: 190
Mana points: 30
STR: 200
DEF: 80
INT: 160
MIN: 0
AGI: 100
ESC: 100
CRI: 50
Drop: Tranquilizer , Rare drop: Cure-All A

Skill chance: 50 %
Skill chain: Normal attack => Sleep =>
Normal attack => Normal attack => Normal attack.

No. 28 – Mountain Hound

Weakness: None
Experience: 68
Gold: 110
Hit points: 150
Mana points: 10
STR: 150
DEF: 60
INT: 80
MIN: 100
AGI: 80
ESC: 0
CRI: 50
Drop: Lip gel , Rare drop: Deadliness gem

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 29 – Bandit

Weakness: None
Experience: 70
Gold: 120
Hit points: 170
Mana points: 10
STR: 160
DEF: 70
INT: 120
MIN: 0
AGI: 90
ESC: 30
CRI: 100
Drop: Mint gum , Rare drop: Gem of life

Skill chance: 30 %
Skill chain: Normal attack => Poison hand =>
Normal attack => Poison hand => Normal attack.

Suspicious meadow.

No. 31 – Fairy

Weakness: Fire
Experience: 74
Gold: 140
Hit points: 180
Mana points: 100
STR: 160
DEF: 50
INT: 200
MIN: 500
AGI: 130
ESC: 200
CRI: 0
Drop: Magic gummy 100 , Rare drop: Elemer

Skill chance: 30 %
Skill chain: Sleep => Normal attack =>
Kiss => Normal attack => Normal attack.

No. 32 – Death Flower

Weakness: Wind
Experience: 76
Gold: 150
Hit points: 200
Mana points: 30
STR: 210
DEF: 70
INT: 50
MIN: 50
AGI: 100
ESC: 30
CRI: 50
Drop: Mellow fruits , Rare drop: Gem of magic power

Skill chance: 30 %
Skill chain: Silence => Normal attack =>
Silence => Normal attack => Normal attack.

No. 33 – Hell Plant

Weakness: Light
Experience: 78
Gold: 160
Hit points: 220
Mana points: 50
STR: 220
DEF: 100
INT: 60
MIN: 50
AGI: 100
ESC: 30
CRI: 50
Drop: Rations , Rare drop: Cure-All B

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.
  • Rations.

Meadow depths.

  • Melow fruits.

Illicit factory.

Beat some local monsters to charge the familiars and then enter the fight with the Drugmaker.

No. 30 – Cloth Ghost

Weakness: Silver
Experience: 72
Gold: 130
Hit points: 190
Mana points: 30
STR: 200
DEF: 80
INT: 160
MIN: 0
AGI: 100
ESC: 100
CRI: 50
Drop: Tranquilizer , Rare drop: Cure-All A

Skill chance: 50 %
Skill chain: Normal attack => Sleep =>
Normal attack => Normal attack => Normal attack.

No. 34 – Mafia Box

Weakness: None
Experience: 80
Gold: 170
Hit points: 230
Mana points: 40
STR: 230
DEF: 110
INT: 50
MIN: 50
AGI: 110
ESC: 50
CRI: 100
Drop: Rations , Rare drop: Abnormal antidote

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 35 – Mafia Saber

Weakness: None
Experience: 82
Gold: 180
Hit points: 240
Mana points: 60
STR: 240
DEF: 120
INT: 60
MIN: 100
AGI: 120
ESC: 50
CRI: 200
Drop: Poison eraser , Rare drop: Cure-All A

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 69 – Drugmaker

Weakness: Water
Experience: 300
Gold: 1000
Hit points: 3000
Mana points: 100
STR: 220
DEF: 120
INT: 120
MIN: 50
AGI: 100
ESC: 50
CRI: 100
Drop: n/a , Rare drop: n/a

Skill chance: 50 %
Skill chain: Flame rays => Flame rays =>
Flame rays => Flame rays => Flame rays.
Drugmaker

Drugmaker

He has 3000 life points and casts Flame rays. His scoundrels henchmen have 500 life points, so take them out first and then focus on the golem. 468 XP and 1380 gold for the fight. Loot the chests. Go east to the secret area for the special item.

  • 2 x Elixir.
  • Elemer H.
  • EXP assister.

Put the item on Kaede to let her gain up on Earon’s level. Go out and go east.

The field (around Doay town)

No. 37 – Spell Caster

Weakness: Light
Experience: 86
Gold: 200
Hit points: 300
Mana points: 200
STR: 190
DEF: 120
INT: 200
MIN: 200
AGI: 130
ESC: 100
CRI: 0
Drop: Lip gel , Rare drop: Gem of magic power

Skill chance: 30 %
Skill chain: Poison => Silence =>
Sleep => Kiss => Cure.

No. 38 – Barbarian

Weakness: None
Experience: 88
Gold: 210
Hit points: 280
Mana points: 50
STR: 230
DEF: 130
INT: 50
MIN: 50
AGI: 120
ESC: 50
CRI: 100
Drop: Rations , Rare drop: Meat flavor

Skill chance: 40 %
Skill chain: Normal attack => Rip apart =>
Normal attack => Normal attack => Normal attack.

No. 30 – Cloth Ghost

Weakness: Silver
Experience: 72
Gold: 130
Hit points: 190
Mana points: 30
STR: 200
DEF: 80
INT: 160
MIN: 0
AGI: 100
ESC: 100
CRI: 50
Drop: Tranquilizer , Rare drop: Cure-All A

Skill chance: 50 %
Skill chain: Normal attack => Sleep =>
Normal attack => Normal attack => Normal attack.

Doay town.

The mafia leaders are in a hidden room accessible from the Northwest hidden forest corridor.
Clean all scoundrels for experience and gold. They come in groups of three and only have 500 life points each.

  • Elixir (SE corner, secret wood corridor)

Go down to the secret hideout to dispose of the 3 gangster borthers. They have 2000 life points each. 510 xp and 2400 gold. After this, the city is functioning normally.

No. 70 – Gangster Brothers

Weakness: None
Experience: 150
Gold: 800
Hit points: 2000
Mana points: 100
STR: 250
DEF: 110
INT: 100
MIN: 100
AGI: 100
ESC: 50
CRI: 50
Drop: n/a , Rare drop: n/a

Skill chance: 50 %
Skill chain: Normal attack => Brandish =>
Normal attack => Brandish => Normal attack.

Local lore.

  • There is a lava cave to the north.
  • The mafia is spiking food with drugs.
  • North tower is the mafia HQ.
  • Armory has new stuff worth 2000 gold.

Small volcano (south)

No. 39 – Black Gel

Weakness: Light
Experience: 90
Gold: 220
Hit points: 300
Mana points: 20
STR: 240
DEF: 80
INT: 30
MIN: 500
AGI: 100
ESC: 400
CRI: 0
Drop: Mint gum , Rare drop: Lime flavor

Skill chance: 40 %
Skill chain: Normal attack => Dark =>
Normal attack => Dark => Normal attack.

No. 40 – Flame Sword

Weakness: Water
Experience: 93
Gold: 230
Hit points: 330
Mana points: 100
STR: 250
DEF: 140
INT: 50
MIN: 100
AGI: 140
ESC: 200
CRI: 50
Drop: Rations , Rare drop: Strength gem

Skill chance: 30 %
Skill chain: Fire => Fire =>
Fire => Fire => Fire.

No. 41 – Hell Turtle

Weakness: None
Experience: 96
Gold: 240
Hit points: 360
Mana points: 50
STR: 260
DEF: 200
INT: 50
MIN: 50
AGI: 120
ESC: 50
CRI: 150
Drop: Poison eraser , Rare drop: Defense gem

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.
  • Magic gummy 200.
  • High potion.

Small volcano (north)

A demon will cross your way, so fight it.

Hidun is weak to water. He has 4000 life ans 200 mana points. Casts poison. Gives 400 experience and 1000 gold when dead. Be sure to also grab the 2 chests in the secret room.

Secret area

Secret area

No. 71 – Hidun

Weakness: Water
Experience: 400
Gold: 1000
Hit points: 4000
Mana points: 200
STR: 300
DEF: 150
INT: 50
MIN: 50
AGI: 130
ESC: 50
CRI: 100
Drop: n/a , Rare drop: n/a

Skill chance: 40 %
Skill chain: Normal attack => Poison =>
Fire => Poison => Fire.
  • High potion.
  • Magic gummy 200.
  • Steel halberd.
  • Iron training wear.

Kaede, Mozel and Tsurugi are the best martial artists according to Earon.

The field (around Mafia tower)

No. 43 – Mercenary

Weakness: None
Experience: 103
Gold: 260
Hit points: 400
Mana points: 100
STR: 280
DEF: 150
INT: 100
MIN: 50
AGI: 140
ESC: 50
CRI: 100
Drop: Lip gel , Rare drop: Lime flavor

Skill chance: 40 %
Skill chain: STR Up => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 37 – Spell Caster

Weakness: Light
Experience: 86
Gold: 200
Hit points: 300
Mana points: 200
STR: 190
DEF: 120
INT: 200
MIN: 200
AGI: 130
ESC: 100
CRI: 0
Drop: Lip gel , Rare drop: Gem of magic power

Skill chance: 30 %
Skill chain: Poison => Silence =>
Sleep => Kiss => Cure.

No. 38 – Barbarian

Weakness: None
Experience: 88
Gold: 210
Hit points: 280
Mana points: 50
STR: 230
DEF: 130
INT: 50
MIN: 50
AGI: 120
ESC: 50
CRI: 100
Drop: Rations , Rare drop: Meat flavor

Skill chance: 40 %
Skill chain: Normal attack => Rip apart =>
Normal attack => Normal attack => Normal attack.

Mafia tower.

No. 39 – Black Gel

Weakness: Light
Experience: 90
Gold: 220
Hit points: 300
Mana points: 20
STR: 240
DEF: 80
INT: 30
MIN: 500
AGI: 100
ESC: 400
CRI: 0
Drop: Mint gum , Rare drop: Lime flavor

Skill chance: 40 %
Skill chain: Normal attack => Dark =>
Normal attack => Dark => Normal attack.

No. 42 – Hound

Weakness: None
Experience: 100
Gold: 250
Hit points: 300
Mana points: 100
STR: 260
DEF: 120
INT: 70
MIN: 50
AGI: 130
ESC: 100
CRI: 50
Drop: Rations , Rare drop: Meat flavor

Skill chance: 40 %
Skill chain: AGI Up => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 43 – Mercenary

Weakness: None
Experience: 103
Gold: 260
Hit points: 400
Mana points: 100
STR: 280
DEF: 150
INT: 100
MIN: 50
AGI: 140
ESC: 50
CRI: 100
Drop: Lip gel , Rare drop: Lime flavor

Skill chance: 40 %
Skill chain: STR Up => Normal attack =>
Normal attack => Normal attack => Normal attack.
You can't kill Mozel :)

You can’t kill Mozel 🙂

Be sure to get the 2 hidden chests west from entrance.

  • Steel fist.
  • Iron vest.

First Mozel fight.

It’s pointless to try, his life points are an absurd. Just lose with dignity 😉 accelerator’s deathdrive hits for 100000 damage, so you can’t win by healing and retrying.

Back to Taiyo port town.

  • Lip gel buyer.
  • 6000 gold worth of new stuff in armory.
  • 5000 in useful new spells and skills, regarding on what play style you prefer. Be sure to take Investigate and Palamaila, so you have a good look at monsters. (You can dlete spells and skills – move – erase)
  • Inn costs 50 gold.

The field (around Mafia tower)

No. 37 – Spell Caster

Weakness: Light
Experience: 86
Gold: 200
Hit points: 300
Mana points: 200
STR: 190
DEF: 120
INT: 200
MIN: 200
AGI: 130
ESC: 100
CRI: 0
Drop: Lip gel , Rare drop: Gem of magic power

Skill chance: 30 %
Skill chain: Poison => Silence =>
Sleep => Kiss => Cure.

No. 38 – Barbarian

Weakness: None
Experience: 88
Gold: 210
Hit points: 280
Mana points: 50
STR: 230
DEF: 130
INT: 50
MIN: 50
AGI: 120
ESC: 50
CRI: 100
Drop: Rations , Rare drop: Meat flavor

Skill chance: 40 %
Skill chain: Normal attack => Rip apart =>
Normal attack => Normal attack => Normal attack.

No. 43 – Mercenary

Weakness: None
Experience: 103
Gold: 260
Hit points: 400
Mana points: 100
STR: 280
DEF: 150
INT: 100
MIN: 50
AGI: 140
ESC: 50
CRI: 100
Drop: Lip gel , Rare drop: Lime flavor

Skill chance: 40 %
Skill chain: STR Up => Normal attack =>
Normal attack => Normal attack => Normal attack.

Billionaire’s villa. (Paid map)

Mafia tower

No. 42 – Hound

Weakness: None
Experience: 100
Gold: 250
Hit points: 300
Mana points: 100
STR: 260
DEF: 120
INT: 70
MIN: 50
AGI: 130
ESC: 100
CRI: 50
Drop: Rations , Rare drop: Meat flavor

Skill chance: 40 %
Skill chain: AGI Up => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 43 – Mercenary

Weakness: None
Experience: 103
Gold: 260
Hit points: 400
Mana points: 100
STR: 280
DEF: 150
INT: 100
MIN: 50
AGI: 140
ESC: 50
CRI: 100
Drop: Lip gel , Rare drop: Lime flavor

Skill chance: 40 %
Skill chain: STR Up => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 39 – Black Gel

Weakness: Light
Experience: 90
Gold: 220
Hit points: 300
Mana points: 20
STR: 240
DEF: 80
INT: 30
MIN: 500
AGI: 100
ESC: 400
CRI: 0
Drop: Mint gum , Rare drop: Lime flavor

Skill chance: 40 %
Skill chain: Normal attack => Dark =>
Normal attack => Dark => Normal attack.
  • Elixir.
  • Gold assister.

Open the doors and unite the party. With the stronger Earon and Kaede, you will level up a lot faster and you can recover all life and mana points with the familiar spirits, so my suggestion is to level everyone to at least 45 level before you proceed up to the top floor to search for the airship.

Return to Taiyo town and buy arms and armor for Earon and Kaede. Get at least 10 town-portal items from the shop too. No need to return on foot to sell fish or to rest in the inn. They are merely 300 gold per piece and you make more from just one battle already.

Return to tower and proceed up.

Mafia tower 2f

  • Lifesaver .
Melti

Melti

Melti.

Take down the brothers first. They have some 1200 and 2000 life points each but do most damage if they use skills.
Ruffian does Rip apart attack, which is nasty.
Gangster does Brandish, which is nastier. Mass damage 50-120.
Melti does not like lightning attacks.
She does normal and gatling attack (in that order) each other turn.
Normal attack does around 60 damage to one char.
Gatling attack does around 60 mass damage.
Melti has 15000 life points.

790 experience and 3660 gold upon completion.

No. 68 – Ruffian Brothers

Weakness: None
Experience: 140
Gold: 700
Hit points: 1200
Mana points: 40
STR: 190
DEF: 100
INT: 100
MIN: 100
AGI: 90
ESC: 50
CRI: 50
Drop: n/a , Rare drop: n/a

Skill chance: 50 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Rip apart.

No. 73 – Melti

Weakness: Thunder
Experience: 500
Gold: 2000
Hit points: 15000
Mana points: 600
STR: 320
DEF: 160
INT: 160
MIN: 240
AGI: 200
ESC: 50
CRI: 100
Drop: n/a , Rare drop: n/a

Skill chance: 100 %
Skill chain: Normal attack => Gatling =>
Normal attack => Gatling => Normal attack.

Some small talk scene and you decide to go to the Kingdom of Delda to find an airship. Delda is accessible via normal ship fromTaiyo port so go back there.

Delda port.

Local lore:

  • There is a hidden room in the cheaper castle Inn.
  • Delda castle is to the Northease but you need to go a bit south first.
  • Local skill seller has good mass damage spells.
  • Mint gum buyer.

The field around Delda port.

No. 44 – Messenger of Death

Weakness: Light
Experience: 106
Gold: 270
Hit points: 400
Mana points: 50
STR: 320
DEF: 150
INT: 50
MIN: 100
AGI: 170
ESC: 150
CRI: 50
Drop: High potion , Rare drop: Cat’s whiskers

Skill chance: 40 %
Skill chain: Normal attack => Flem =>
Flem => Flem => Normal attack.

No. 45 – Assassin

Weakness: None
Experience: 110
Gold: 280
Hit points: 500
Mana points: 100
STR: 360
DEF: 170
INT: 70
MIN: 50
AGI: 180
ESC: 100
CRI: 100
Drop: Mint gum , Rare drop: Gem of life

Skill chance: 40 %
Skill chain: Poison blade => Normal attack =>
Rip apart => Normal attack => Normal attack.

No. 41 – Hell Turtle

Weakness: None
Experience: 96
Gold: 240
Hit points: 360
Mana points: 50
STR: 260
DEF: 200
INT: 50
MIN: 50
AGI: 120
ESC: 50
CRI: 150
Drop: Poison eraser , Rare drop: Defense gem

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

Iron cradle (paid dungeon)

Castle town of Delda.

Local lore:

  • Desert ruins are moving.
  • 7500 gold worth of new weapons, all element based.
  • 7500 gold worth of new armors.
  • 27000 gold worth of curing and buffing spells, but first check the shop in th hidden house before buying. There are stronger versions there.
  • Shelter buyer.
  • Cheaper inn (30 gold) is before castle gates. There is a secret room east of the innkeeper. A belt of heroism lays inside the chest.
  • There is a secret house accessible via hidden tree corridor. Inside you find a Royal food buyer and skill shop with more strong elemental spells.

Delda castle.

  • There is a chest in the locked armory. Be sure to collect it. Simply click on the door 🙂 Magnetic detector is inside.

Delda castle 2f.

  • There is a city of Angels.
  • King is very busy. But gives you permission and keys to the desert.
  • There are mechanic monsters in the desert.

Barrier station.

They will remind you of the magnetic detector (see above, it’s in the castle armory)

  • Cure-all A buyer.
  • Cure-all B buyer.
  • Magic gummy 500.
  • Black element.

Recover and jump in the sand.

The field (desert, west)

Figure out how to use the magnetic detector. The ruins move. The compass must become a small point and you will enter.
Kill bots faster, before they use skills. They can cast Brace and Supernatural strength.

No. 44 – Messenger of Death

Weakness: Light
Experience: 106
Gold: 270
Hit points: 400
Mana points: 50
STR: 320
DEF: 150
INT: 50
MIN: 100
AGI: 170
ESC: 150
CRI: 50
Drop: High potion , Rare drop: Cat’s whiskers

Skill chance: 40 %
Skill chain: Normal attack => Flem =>
Flem => Flem => Normal attack.

No. 45 – Assassin

Weakness: None
Experience: 110
Gold: 280
Hit points: 500
Mana points: 100
STR: 360
DEF: 170
INT: 70
MIN: 50
AGI: 180
ESC: 100
CRI: 100
Drop: Mint gum , Rare drop: Gem of life

Skill chance: 40 %
Skill chain: Poison blade => Normal attack =>
Rip apart => Normal attack => Normal attack.

No. 41 – Hell Turtle

Weakness: None
Experience: 96
Gold: 240
Hit points: 360
Mana points: 50
STR: 260
DEF: 200
INT: 50
MIN: 50
AGI: 120
ESC: 50
CRI: 150
Drop: Poison eraser , Rare drop: Defense gem

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 47 – Metal Golem

Weakness: Anti-mecha
Experience: 116
Gold: 300
Hit points: 700
Mana points: 200
STR: 450
DEF: 300
INT: 120
MIN: 300
AGI: 200
ESC: 50
CRI: 150
Drop: Tranquilizer , Rare drop: Strength gem

Skill chance: 100 %
Skill chain: Normal attack => Brace =>
Supernatural strenght => Brace => Supernatural strenght.

Another glimpse of Yute’s memory.

The pyramid.

There is a closed vending machine wanting a special item to unlock. You will need to return here after you get to the top.

No. 46 – Sorceror

Weakness: None
Experience: 113
Gold: 290
Hit points: 600
Mana points: 200
STR: 400
DEF: 200
INT: 100
MIN: 100
AGI: 190
ESC: 50
CRI: 50
Drop: Magic gummy 200 , Rare drop: Gem of magic power

Skill chance: 50 %
Skill chain: AGI Up all => Full silence =>
Blizza => Normal attack => Normal attack.

No. 47 – Metal Golem

Weakness: Anti-mecha
Experience: 116
Gold: 300
Hit points: 700
Mana points: 200
STR: 450
DEF: 300
INT: 120
MIN: 300
AGI: 200
ESC: 50
CRI: 150
Drop: Tranquilizer , Rare drop: Strength gem

Skill chance: 100 %
Skill chain: Normal attack => Brace =>
Supernatural strenght => Brace => Supernatural strenght.

No. 48 – Hell Angel

Weakness: Light
Experience: 120
Gold: 310
Hit points: 300
Mana points: 150
STR: 200
DEF: 200
INT: 150
MIN: 100
AGI: 220
ESC: 700
CRI: 50
Drop: Magic gummy 500 , Rare drop: Defense gem

Skill chance: 50 %
Skill chain: Deep kiss => STR Down All =>
Curera => Normal attack => Normal attack.

No. 74 – Dragonia

Weakness: Fire
Experience: 600
Gold: 2500
Hit points: 20000
Mana points: 200
STR: 500
DEF: 200
INT: 100
MIN: 50
AGI: 250
ESC: 50
CRI: 100
Drop: n/a , Rare drop: n/a

Skill chance: 60 %
Skill chain: Full poison => STR Up =>
Normal attack => Brandish => Tornado.
  • Royal food.
  • Magic gummy 200.

Pyramid level 2.

  • Magic gummy 500
  • Vital drink.

Pyramid level 3.

  • Wildness proof.

Dragonia.

The demon is weak to fire.
Yute’s Earth rush attack is very effective against him.
He uses brandish, full poison, tornado and some buffs.
20000 life points and 200 mana points.
600 experience and 2500 gold.

Pyramid level 4.

For some stupid reason, you immediately ride the airship once you enter the hangar.

Get off the airship and reenter the pyramid. There are 5 treasure chests behind the airship. They contain anti mecha weapons for those golems.

Also – the vending machine can be unlocked now. 18200 gold worth of new skills for everyone except Kaede.

  • Machine sword.
  • Algorithm tool.
  • Machine-wrecker bell.
  • Machine-wrecker fist.
  • Machine-wrecker halberd.

Exploration.

You can actually go everywhere now. Be sure to check all islands, mountain tops, craters etc. The world is round, so if you keep East, you emerge West.

Kiton's flower garden.

Kiton’s flower garden.

Kiton’s flower garden.

Small island west from the Small port town (see picture)

  • 3 x Elixir.
  • Holy crown. +50 all stats.
  • Skill slot.
  • Recovery lights.

Angel village.

In a crater between Kasao town and suspicious meadow.

  • Algorithm vamp.
  • Alchemist sells very good potions and stuff. 2 of them are for secrets searching. Abnormal antidote can only be bought here if you aim at 100 % item completion.
  • Elixir buyer. 1 stack of 10 for 39000 gold.
  • Diamond armors in the armory shop.

Library of world history.

(Small town in a crater near the first tower)

  • Skill slot.
  • Sorcery pendant.

There are four islands at the world made for hunting 4 rare monsters. They show up about once in 10-15 encounters, but if you want all monster book collection – go and farm. The largest island has one shrine which is locked for now. A bonus boss-monster stage. It unlocks after the endgame, so don’t bother entering for now.

Slime island.

(Northeast world corner)

No. 39 – Black Gel

Weakness: Light
Experience: 90
Gold: 220
Hit points: 300
Mana points: 20
STR: 240
DEF: 80
INT: 30
MIN: 500
AGI: 100
ESC: 400
CRI: 0
Drop: Mint gum , Rare drop: Lime flavor

Skill chance: 40 %
Skill chain: Normal attack => Dark =>
Normal attack => Dark => Normal attack.

No. 11 – Flame Gel

Weakness: Water
Experience: 18
Gold: 45
Hit points: 140
Mana points: 10
STR: 90
DEF: 45
INT: 20
MIN: 100
AGI: 80
ESC: 0
CRI: 50
Drop: Potion , Rare drop: Magic gummy 100

Skill chance: 50 %
Skill chain: Normal attack => Fire =>
Normal attack => Fire => Normal attack.

No. 13 – Poison Gel

Weakness: None
Experience: 22
Gold: 30
Hit points: 100
Mana points: 30
STR: 90
DEF: 35
INT: 20
MIN: 100
AGI: 40
ESC: 0
CRI: 0
Drop: Poison eraser , Rare drop: Magic gummy 200

Skill chance: 30 %
Skill chain: Poison => Poison =>
Normal attack => Normal attack => Normal attack.

No. 55 – Pinkie

Weakness: Dark
Experience: 120
Gold: 500
Hit points: 1000
Mana points: 200
STR: 500
DEF: 200
INT: 100
MIN: 50
AGI: 250
ESC: 50
CRI: 50
Drop: Royal food , Rare drop: Elixir

Skill chance: 30 %
Skill chain: STR Down All => DEF Down All =>
MID Down All => AGI Down All => Normal attack.

Hound island. (Northwest world corner)

No. 9 – Guard Dog

Weakness: None
Experience: 13
Gold: 35
Hit points: 140
Mana points: 15
STR: 100
DEF: 50
INT: 25
MIN: 50
AGI: 70
ESC: 50
CRI: 50
Drop: Potion , Rare drop: Magic gummy 100

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 42 – Hound

Weakness: None
Experience: 100
Gold: 250
Hit points: 300
Mana points: 100
STR: 260
DEF: 120
INT: 70
MIN: 50
AGI: 130
ESC: 100
CRI: 50
Drop: Rations , Rare drop: Meat flavor

Skill chance: 40 %
Skill chain: AGI Up => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 28 – Mountain Hound

Weakness: None
Experience: 68
Gold: 110
Hit points: 150
Mana points: 10
STR: 150
DEF: 60
INT: 80
MIN: 100
AGI: 80
ESC: 0
CRI: 50
Drop: Lip gel , Rare drop: Deadliness gem

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 56 – White Beast

Weakness: Dark
Experience: 140
Gold: 600
Hit points: 1000
Mana points: 250
STR: 500
DEF: 200
INT: 200
MIN: 200
AGI: 250
ESC: 100
CRI: 200
Drop: Magic gummy 500 , Rare drop: Elixir

Skill chance: 30 %
Skill chain: Firera => Wingra =>
Elekira => Icera => Normal attack.

Rabbit island. (Southwest world corner)

No. 1 – Ussa

Weakness: None
Experience: 2
Gold: 5
Hit points: 40
Mana points: 5
STR: 45
DEF: 6
INT: 6
MIN: 10
AGI: 50
ESC: 50
CRI: 0
Drop: Healing tonic , Rare drop: Potion

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 14 – Ana-ussa

Weakness: None
Experience: 24
Gold: 40
Hit points: 200
Mana points: 10
STR: 100
DEF: 40
INT: 50
MIN: 50
AGI: 60
ESC: 100
CRI: 50
Drop: Potion , Rare drop: Magic gummy 100

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 27 – Ice Hare

Weakness: Thunder
Experience: 66
Gold: 100
Hit points: 120
Mana points: 10
STR: 140
DEF: 50
INT: 30
MIN: 50
AGI: 70
ESC: 50
CRI: 0
Drop: Poison eraser , Rare drop: Evasion gem

Skill chance: 60 %
Skill chain: Normal attack => Ice =>
Normal attack => Normal attack => Normal attack.

No. 54 – Golden Frog

Weakness: Wind
Experience: 100
Gold: 400
Hit points: 1000
Mana points: 150
STR: 500
DEF: 200
INT: 100
MIN: 50
AGI: 250
ESC: 100
CRI: 200
Drop: Magic gummy 500 , Rare drop: Elixir

Skill chance: 30 %
Skill chain: Elekira => Elekira =>
Elekira => Elekira => Elekira.

Fairy island (Southeast world corner)

No. 8 – Harpy

Weakness: Fire
Experience: 10
Gold: 30
Hit points: 120
Mana points: 100
STR: 85
DEF: 45
INT: 20
MIN: 100
AGI: 80
ESC: 200
CRI: 50
Drop: Tranquilizer , Rare drop: Elemer

Skill chance: 40 %
Skill chain: Kiss => DEF down =>
Normal attack => Escape => Escape.

No. 31 – Fairy

Weakness: Fire
Experience: 74
Gold: 140
Hit points: 180
Mana points: 100
STR: 160
DEF: 50
INT: 200
MIN: 500
AGI: 130
ESC: 200
CRI: 0
Drop: Magic gummy 100 , Rare drop: Elemer

Skill chance: 30 %
Skill chain: Sleep => Normal attack =>
Kiss => Normal attack => Normal attack.

No. 48 – Hell Angel

Weakness: Light
Experience: 120
Gold: 310
Hit points: 300
Mana points: 150
STR: 200
DEF: 200
INT: 150
MIN: 100
AGI: 220
ESC: 700
CRI: 50
Drop: Magic gummy 500 , Rare drop: Defense gem

Skill chance: 50 %
Skill chain: Deep kiss => STR Down All =>
Curera => Normal attack => Normal attack.

No. 57 – Vamp

Weakness: Light
Experience: 160
Gold: 700
Hit points: 1000
Mana points: 300
STR: 500
DEF: 200
INT: 400
MIN: 500
AGI: 300
ESC: 900
CRI: 0
Drop: Royal food , Rare drop: Elixir

Skill chance: 50 %
Skill chain: Light => Light =>
Light => Light => Light.

Shrine of eternity.

(needs special item, after you kill Mozel and Meltimyu.

Central continent.

It is divided in 5 areas. 3 of them have forts. One of them city and the central area is the desert which ancients supposedly created by disaster.

Come here, when you want to continue the main story.

No. 47 – Metal Golem

Weakness: Anti-mecha
Experience: 116
Gold: 300
Hit points: 700
Mana points: 200
STR: 450
DEF: 300
INT: 120
MIN: 300
AGI: 200
ESC: 50
CRI: 150
Drop: Tranquilizer , Rare drop: Strength gem

Skill chance: 100 %
Skill chain: Normal attack => Brace =>
Supernatural strenght => Brace => Supernatural strenght.

No. 48 – Hell Angel

Weakness: Light
Experience: 120
Gold: 310
Hit points: 300
Mana points: 150
STR: 200
DEF: 200
INT: 150
MIN: 100
AGI: 220
ESC: 700
CRI: 50
Drop: Magic gummy 500 , Rare drop: Defense gem

Skill chance: 50 %
Skill chain: Deep kiss => STR Down All =>
Curera => Normal attack => Normal attack.

No. 49 – Mafia Traitor

Weakness: None
Experience: 123
Gold: 320
Hit points: 800
Mana points: 160
STR: 500
DEF: 270
INT: 200
MIN: 100
AGI: 240
ESC: 100
CRI: 100
Drop: Poison eraser , Rare drop: Intellect gem

Skill chance: 40 %
Skill chain: Lipsealer => STR Up =>
DEF Up => Normal attack => Normal attack.

No. 75 – Rampaging Machine

Weakness: Anti-mecha
Experience: 700
Gold: 3000
Hit points: 8000
Mana points: 200
STR: 600
DEF: 230
INT: 100
MIN: 50
AGI: 200
ESC: 50
CRI: 100
Drop: n/a , Rare drop: n/a

Skill chance: 30 %
Skill chain: Sleep => Supernatural strenght =>
Gatling => Eleki => Thunder.

Mafia town.

Rampaging machines.

Rampaging machines.

Once you enter – a bandit will ask you to help against golems. You decide to go ahead and lie Melti sent you. Three tank-like golems will engage you.

Rampaging machines have 8000 life points and 200 mana points.
Anti-mecha weapons from the airship tower should be enough to crush them quickly.
Make quick kills, before they start using skills. Supernatural strength and Gatling cannon are not to be ignored.
Cosmos rush from Yute is very effective.
700 experience and 3000 gold for each kill.

After the fight, you are free to explore and use all town facilities. Local lore:

  • Mozel went to te center of the deserr on foot with a golem. Apparently you can’t fly over.
  • Inn is free.
  • Tranquilizer buyer inside the inn.
  • Melti was dream-baubling about taking the Remnant of Respect and showing them some real fight at some old ruins.
  • Shops have new equipment worth 25000 gold. I strongly suggest you don’t sell your anti golem weapons yet. Clean all forts first. They are full of golems. Inside forts you will find a lot better vamiric weapons, so you may buy those only if you want 100% item completion.
  • New spells to point single target and some skills – up to your taste.
  • 2 x Elixir.

Air above the desert has some EMP preventing you from landing and the Cave is closed, so disable all power generators inside the forts first. There are the other 4 excellent vampiric weapons inside. You can use them for safe-training your chars, because you will not lose much life while sucking/recovering it from your enemies. Even mechanical enemies can be vampirized.

East fort.

A hidden corridor in the second part of the fort will unlock it.

No. 47 – Metal Golem

Weakness: Anti-mecha
Experience: 116
Gold: 300
Hit points: 700
Mana points: 200
STR: 450
DEF: 300
INT: 120
MIN: 300
AGI: 200
ESC: 50
CRI: 150
Drop: Tranquilizer , Rare drop: Strength gem

Skill chance: 100 %
Skill chain: Normal attack => Brace =>
Supernatural strenght => Brace => Supernatural strenght.

No. 51 – Big Arm

Weakness: Anti-mecha
Experience: 130
Gold: 100
Hit points: 1000
Mana points: 100
STR: 600
DEF: 350
INT: 100
MIN: 50
AGI: 280
ESC: 50
CRI: 100
Drop: Royal food , Rare drop: Agility gem

Skill chance: 40 %
Skill chain: Normal attack => Supernatural strenght =>
Brandish => Supernatural strenght => Brandish.

No. 50 – Iceman

Weakness: Thunder
Experience: 126
Gold: 330
Hit points: 900
Mana points: 200
STR: 550
DEF: 300
INT: 100
MIN: 50
AGI: 260
ESC: 50
CRI: 100
Drop: High potion , Rare drop: Mental gem

Skill chance: 40 %
Skill chain: Normal attack => Ice =>
Icera => Ice => Icera.
  • Elixir.
  • V sword.

North fort.

  • Bloodsucker halberd.
  • V knuckle duster.

West fort.

Long corridors and important secret room. Don’t miss it.

  • Elixir.
  • Vampire bell.

Ancient cave (north)

No. 49 – Mafia Traitor

Weakness: None
Experience: 123
Gold: 320
Hit points: 800
Mana points: 160
STR: 500
DEF: 270
INT: 200
MIN: 100
AGI: 240
ESC: 100
CRI: 100
Drop: Poison eraser , Rare drop: Intellect gem

Skill chance: 40 %
Skill chain: Lipsealer => STR Up =>
DEF Up => Normal attack => Normal attack.

No. 50 – Iceman

Weakness: Thunder
Experience: 126
Gold: 330
Hit points: 900
Mana points: 200
STR: 550
DEF: 300
INT: 100
MIN: 50
AGI: 260
ESC: 50
CRI: 100
Drop: High potion , Rare drop: Mental gem

Skill chance: 40 %
Skill chain: Normal attack => Ice =>
Icera => Ice => Icera.

No. 51 – Big Arm

Weakness: Anti-mecha
Experience: 130
Gold: 100
Hit points: 1000
Mana points: 100
STR: 600
DEF: 350
INT: 100
MIN: 50
AGI: 280
ESC: 50
CRI: 100
Drop: Royal food , Rare drop: Agility gem

Skill chance: 40 %
Skill chain: Normal attack => Supernatural strenght =>
Brandish => Supernatural strenght => Brandish.

No. 76 – Magus

Weakness: Water
Experience: 700
Gold: 4000
Hit points: 30000
Mana points: 300
STR: 800
DEF: 260
INT: 120
MIN: 100
AGI: 270
ESC: 50
CRI: 100
Drop: n/a , Rare drop: n/a

Skill chance: 40 %
Skill chain: Supernatural strenght => Full silence =>
Firera => AGI Down => Flem.

Proceed north to fight the …

Magus.

Magus.

Magus.

He is weak to water attacks so be sure to poison him in the start of the battle. Casts fire attacks and debuffs. Supernatural strenght. 30000 life points and 300 mana points. Fist of the sun from Earon and Yute’s Cosmos rush are the best attack choices. Use the girls for healing and their familiars for recovering Yute and Earon’s mana pool. 700 experience and 4000 gold when you kill him.

(Kiton starts to speak a bit strange things to herself)

  • 4 x Elixir.

Ancient remains.

Another door needing a special item to the SE. You will return here, when you kill Mozel.

  • 3 vending machines.
  • Weapons with 500 attack power worth 35000.
  • 2 new exploring items. You can find any secret area with them. Even ones that were not supposed to be found normally.
  • Some excellent new spells.

The field (ancient desert)

No. 52 – Demon Tank

Weakness: Anti-mecha
Experience: 135
Gold: 200
Hit points: 1200
Mana points: 150
STR: 700
DEF: 400
INT: 100
MIN: 50
AGI: 300
ESC: 50
CRI: 100
Drop: Magic gummy 500 , Rare drop: Evasion gem

Skill chance: 40 %
Skill chain: Full poison => Fire =>
Flame rays => Fire => Flame rays.

No. 50 – Iceman

Weakness: Thunder
Experience: 126
Gold: 330
Hit points: 900
Mana points: 200
STR: 550
DEF: 300
INT: 100
MIN: 50
AGI: 260
ESC: 50
CRI: 100
Drop: High potion , Rare drop: Mental gem

Skill chance: 40 %
Skill chain: Normal attack => Ice =>
Icera => Ice => Icera.

No. 59 – Yamibito

Weakness: Light
Experience: 200
Gold: 900
Hit points: 1500
Mana points: 400
STR: 1000
DEF: 400
INT: 300
MIN: 100
AGI: 350
ESC: 50
CRI: 50
Drop: Vital drink , Rare drop: Elixir

Skill chance: 30 %
Skill chain: Dark => Dark =>
Dark => Dark => Dark.

Ancient city entrance.

Many interconnected maps on the surface. Beware the Myutie monsters and use the right and left hand rule sparingly, so you discover everyting.

No. 51 – Big Arm

Weakness: Anti-mecha
Experience: 130
Gold: 100
Hit points: 1000
Mana points: 100
STR: 600
DEF: 350
INT: 100
MIN: 50
AGI: 280
ESC: 50
CRI: 100
Drop: Royal food , Rare drop: Agility gem

Skill chance: 40 %
Skill chain: Normal attack => Supernatural strenght =>
Brandish => Supernatural strenght => Brandish.

No. 52 – Demon Tank

Weakness: Anti-mecha
Experience: 135
Gold: 200
Hit points: 1200
Mana points: 150
STR: 700
DEF: 400
INT: 100
MIN: 50
AGI: 300
ESC: 50
CRI: 100
Drop: Magic gummy 500 , Rare drop: Evasion gem

Skill chance: 40 %
Skill chain: Full poison => Fire =>
Flame rays => Fire => Flame rays.

No. 53 – Myutie

Weakness: None
Experience: 140
Gold: 300
Hit points: 1500
Mana points: 200
STR: 900
DEF: 500
INT: 100
MIN: 100
AGI: 320
ESC: 50
CRI: 200
Drop: Royal food , Rare drop: Deadliness gem

Skill chance: 30 %
Skill chain: Full confusion => Full sleep =>
Full silence => Normal attack => Normal attack.
  • 4 x Elixir.
  • Magic gummy MAX.

Ancient city.

  • Magic gummy 500.
  • Royal food.
  • Vital drink.

Depths of the ancient city.

Go to the Northwest corner to get the 5 chests first.

Meteor armors have 500 Def and 100 Esc.

Central control area.

  • 2 x Elemer H.
  • 2 x Elixir.

Mozel.

No. 77 – Mozel

Weakness: None
Experience: 900
Gold: 5000
Hit points: 30000
Mana points: 300
STR: 900
DEF: 300
INT: 200
MIN: 100
AGI: 300
ESC: 100
CRI: 100
Drop: n/a , Rare drop: n/a

Skill chance: 100 %
Skill chain: Full silence => Brace =>
!DeathDrive! => Brace => !DeathDrive!.

This second time you fight him, he has only 30000 life points and 300 mana points. You need to survive generaly 5 Deathdrive hits.
Use the skill Iron defense on all characters in the first turn. His deathdrive will only do 1000 damage this way. He uses Deathdrive immediately after the turn he casts Brace, so be prepared. He will fall, but will immediately transform to…

Amalgam.

No. 78 – Amalgam

Weakness: Light
Experience: 1000
Gold: 6000
Hit points: 50000
Mana points: 1000
STR: 1000
DEF: 400
INT: 100
MIN: 200
AGI: 330
ESC: 0
CRI: 100
Drop: Remnant of respect , Rare drop: n/a

Skill chance: 100 %
Skill chain: Random Abnormal => Normal attack =>
Element magic => Hell => Rebirth.
Amalgam.

Amalgam.

Amalgam has 50000 life points and is weak to light attacks. Drops “Remnants of respect”. Not hard fight at all. Just heal often and keep hitting.

Earon will finish him and Kiton will remember that she was once a wild cat and the energies of the ancients transformed her.

After some credits and cutscene, you will be allowed to play the hidden part of the game and discover some secrets.

Return to ancient city ruins, where the 3 vending machines are. You can unlock the dungeon with the “Remnants of respect“. now. Go down.

Meltimyu.

No. 79 – Meltimyu

Weakness: Light
Experience: 1500
Gold: 7000
Hit points: 100000
Mana points: 2000
STR: 2000
DEF: 500
INT: 400
MIN: 400
AGI: 360
ESC: 50
CRI: 150
Drop: Witch’s whisper , Rare drop: n/a

Skill chance: 100 %
Skill chain: Random Abnormal => Normal attack =>
Gatling => Element magic => Complete clear.
Meltimyu.

Meltimyu.

100k life points and 2k mana points.

Casts random debuff, gatling, random elemental and complete clear. Her attacks do 400-1200 damage, so get some defenses up.

Weak to light attacks, but there are not really very good light spells out there. Yute’s Cosmos rush does best damage, then Earon’s Fist of the sun does some decent punch too. Heal and re-buff Str-up All and you will manage to kill her in under 16 turns (my personal record).

1500 xp and 7000 gold per kill. Drops “Witch’s whisper” which unlocks shrine of eternity.

There is a secret area west of Meltimyu. You can go there if you kill Mozel again and choose not to go to endgame. Immediately behind Mozel is the entrance to the Control room secret area. 5 chests with the second best weapons and a vending machine with spells.

Go to the shrine of Eternity. It is located on the southeastern island.

Shrine of Eternity.

Here are the last monsters you need to kill. Dragon of Darkness, Scythe of death and Hellchunk are only found here if you want 100% monster book completion.

No. 35 – Mafia Saber

Weakness: None
Experience: 82
Gold: 180
Hit points: 240
Mana points: 60
STR: 240
DEF: 120
INT: 60
MIN: 100
AGI: 120
ESC: 50
CRI: 200
Drop: Poison eraser , Rare drop: Cure-All A

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 20 – Death Weapon

Weakness: None
Experience: 43
Gold: 80
Hit points: 260
Mana points: 30
STR: 190
DEF: 90
INT: 30
MIN: 100
AGI: 110
ESC: 0
CRI: 200
Drop: Rations , Rare drop: Strength gem

Skill chance: 30 %
Skill chain: Normal attack => Rip apart =>
Rip apart => Normal attack => Normal attack.

No. 40 – Flame Sword

Weakness: Water
Experience: 93
Gold: 230
Hit points: 330
Mana points: 100
STR: 250
DEF: 140
INT: 50
MIN: 100
AGI: 140
ESC: 200
CRI: 50
Drop: Rations , Rare drop: Strength gem

Skill chance: 30 %
Skill chain: Fire => Fire =>
Fire => Fire => Fire.

No. 58 – Scythe of Death

Weakness: Light
Experience: 180
Gold: 800
Hit points: 1200
Mana points: 350
STR: 800
DEF: 300
INT: 200
MIN: 300
AGI: 300
ESC: 100
CRI: 500
Drop: Magic gummy 500 , Rare drop: Elixir

Skill chance: 0 %
Skill chain: Normal attack => Normal attack =>
Normal attack => Normal attack => Normal attack.

No. 59 – Yamibito

Weakness: Light
Experience: 200
Gold: 900
Hit points: 1500
Mana points: 400
STR: 1000
DEF: 400
INT: 300
MIN: 100
AGI: 350
ESC: 50
CRI: 50
Drop: Vital drink , Rare drop: Elixir

Skill chance: 30 %
Skill chain: Dark => Dark =>
Dark => Dark => Dark.

No. 60 – Dragon of Darkness

Weakness: Light
Experience: 220
Gold: 1000
Hit points: 2000
Mana points: 500
STR: 1200
DEF: 500
INT: 400
MIN: 200
AGI: 400
ESC: 50
CRI: 50
Drop: Magic gummy MAX , Rare drop: Elixir

Skill chance: 30 %
Skill chain: Hell => Hell =>
Hell => Hell => Hell.

Shrine of Eternity underground.

Yamibitos will respawn on each entrance (2000+ experience total)

Shrine of eternity depths.

Dragons of darkness will respawn as well on each entrance (2400+ experience total)

10 chests with best ingame armors and weapons.
+
2 x Elixir.

No. 80 – Hellchunk

Weakness: Light
Experience: 2000
Gold: 9000
Hit points: 200000
Mana points: 5000
STR: 3000
DEF: 1000
INT: 900
MIN: 500
AGI: 400
ESC: 50
CRI: 200
Drop: n/a , Rare drop: n/a

Skill chance: 80 %
Skill chain: Random Abnormal => Darkron =>
Run Amuck => Normal attack => Helluron.

Hellchunk.

Hellchunk.

Hellchunk.

He has 200k life points and 5000 mana points.

He casts many dark spells, makes 1-3k normal damage, and his Run-amok skill does the same mass damage, so be careful you don’t run out of healers.

2000 experience and 9000 gold, drops the last special item “Wisdom and felowship”.

You will have hard time killing him. Best of luck.

If you find yourself weak, go back to the entrance and train on the Yamibito. They are weak against your new weapons, give 400-440 xp per group, some vital drinks and occasional strength gem. Exit and reenter the room and they will respawn. 2400+ xp for cleaning the level. Or 5-10 level ups for 20 minutes. Get the game/battle speed to max and start grinding.

End of "End of Aspiration" :)

End of “End of Aspiration” 🙂

That’s all.

Here are some useful links if you need every aspect of the free part completed:

http://guidewikia.com/end-of-aspiration-skills/

http://guidewikia.com/end-of-aspiration-healing/

http://guidewikia.com/end-of-aspiration-accessories/

 Posted by at 12:28 pm
Oct 252013
 

Screenshot_2013-06-22-08-52-43This is another free RPG I want to point out. It’s free to play, the company gets their profit by selling you some premium items, but can be completed without them. Some of the premium items, you will find ingame. There are two specific items, that need to be bought. They are passes to bonus maps that give you large leverage in game.

There are really just 2 hard quests in the whole game. Finding Yuuizo and finding the other half of the spirit soulstone buried in Cureo. I have explained them here. So, let’s start.

What you get from the intro:

  • You can play and finish the game without premium items.
  • You start in a lab with scientist and a girl you promise to return to.
  • Your name is Frain.
  • Your mission is to save humanity from the scientist’s mistake.
  • You get teleported to another world in the village of Col.
  • Your first quest is to reach castle.

Have a good talk to everyone in the village. Not much to learn.

  1. Dandong is north, but beware the Panchos.
  2. The priest will tell you about the gods that created the world and life itself.

Loot all buildings. Nobody will object. Apparently, in this game – stealing is not a sin 🙂
2 hidden object (herbs) are scattered in pots and barrels. If you get nearby, there is an exclamation mark hinting you to click.
Inside the Inn is a drawer with a hidden object (a tale). Resting in Inn costs 10 gold per night. Every Inn will have this price, so money are not an issue.
Inside one of the homes you will find an adventurer’s diary pointing eerie cave and a secret. Some stuff in nearby chest and drawer.

Screenshot_2013-06-04-15-11-27Leaving Col

As soon as you leave town, some Panchos will surround you and young lady named Aulin will come to help you and gift you your first weapon.

Battle is not hard. Then you decide to part ways and she could meet you again later.

Grind a bit.

You can raise your level easily to 5+ for 10 minutes. It will pay later. Just have a look around and do battles. If injured below 200 hitpoints, go back to Col to rest for 10 gold.

Dandong.

There at last you will see a shop to buy and sell items.

A woman will explain what is where in town. The bad part is – nothing is open yet 🙂
As with all new places – loot everything and speak with everyone.

  • Blacksmith. – Nothing to loot and nothing to buy but one of the smiths will gift you your first upgrade tome.
  • Weapon shop. – A soldier will remind you need to equip items, not just carry them.
  • There is also a herb/tool shop and few resident houses. Some of them have libraries for reading and people tell you there is a shortage of food. Seems not only your world has problems.
  • Tome of manufacturing and a scripture are hidden NE of the inn in a barrel and small deadend street.

Castle Dandong.

The guard will just let you in, so go ahead and speak with everyone and loot everything.

You will learn that all world rulers are cousins of the Dandong ruling family. There is guarded guest room which you can’t enter yet, but most of the castle is open.

Area 1F is quite boring. Even the library is empty. Area B1F (basement) is accessible through the east stairs. There are 3 chests there with tome of steel spear, Juice of Demazi and 1000 gold so be sure to descend there!!!

Screenshot_2013-06-05-18-35-55Throne room.

You will make smalltalk with someone who looks more like a steward instead of a king. Politics and diplomacy here are not the same as you know them. In the middle of your meeting a soldier will interrupt telling you giants ransacked the vilage of Col. The steward will order your arrest believing you arranged this attack and the guards will chase you out. For some reason, the next thing you will see is – yourself in the forest. 2 thabitors (robots) will surround and chase you out. You run and search for the gate back, understanding you have been abandoned in the world.

It seems you faint and Bell, a local girl brings you in the inn of the seemingly intact village of Col. Then she runs for the bishop and another part of the story will be revealed.

Aulin comes to see Bell and another long talk goes on. With some fun parts. Then you all sleep and start a new day with quest to return to castle.

All menus are open now so if you raised some levels – go explore your stats and inventory 🙂

Aulin and Bell will show you a bot captured from the last attack and explain that near Dandong is a dungeon with big Golem machine that came alive when the bots attacked. You promise to have a look when there is chance. Actually it is closed for now but this is where you can buy premium items, which help game developers to release this game as free-to-play. Up to you if you will.

Back to Dandong.

Visit all shops that refused to serve you last time.

Blacksmith will explain how he works and give you three weapon tomes. They all need drops from the monsters in the wilderness, so don’t bother for now.

Armory will have a 1500 gold worth of useful items, so I hope you listened my advice to rob the castle basement. Bell uses cross instead of shield and Aulin prefers to defend herself with earrings 🙂

Go to castle. The guard will be scared of (princess?!) Aulin and let you in to see Paul. Speak with him again. In short, he sends you to nearby city of Lecom to help protect the other piece of soulstone ore that your invading world probably wants.

After this you will have access to upper castle floor where library is. Go read and loot.

Paul tells you about the guards in castle entrance who give quests, so from now on – check the guard station in each castle.

Screenshot_2013-06-07-15-30-34“First errand”

Your first side quest is to get to the east cave and help with punitive expedition. It is called “First errand” and is quite simple – kill 5 panchos and return to the guard in the cave’s entrance. Don’t forget to collect all sparkle stones while inside. They can be harvested multiple times. There is also a chest 🙂

The quest gives 200 gold. Not bad at all for just five kills. Then the guard will give you a piece of wood. Choose to support Bell and take the Machina Board tutorial 😉 this is important. Your skill tree is there and you can fine tune it by raising levels and adding soulpebbles to them. I’ve not tried to play the game without the machina.

If you listened to my advice and trained to levels 5-6 – Go deeper right inside the cave and you will find a chest with your first soulpebble of fire in a chest. Some lizards may try to kill you, so use Bell’s healing spell.

Push the pressure plate in the eastern part of the cave and start getting back. 5 walls will be demolished and have chests and sparkle stones for harvesting, The most important one is in the west part of the cave, almost invisible (see picture). There in a chest stays soulpebble of light. This kind of pebbles are very good to empower Bell healing powers.

Return to castle Dandong to get the 200 gold reward and take the other quests. All except one can be done in the same cave into the east, so return and make some more kills. You can easily train your party to levels 10-11. One of the quests will simply give you clothes without much explanation. Gather at least 3 clothes by confirming the quest. You will need them exchanged in Lecom later in game.

Only the bot kills must be done outside. They are not near the castle vicinity, so you will need to postpone this quest for later. Go east from castle. There is a small forest square enter …

Dandong road, forest of Framp.

Screenshot_2013-06-10-08-51-21Be sure to collect the soulpebble of earth from the hidden chest in the SE corner of the map. (see picture) Harvest all resources.

You will probably do fine with the 2 new monsters on this map, but be aware of the Liquid’s special attack. It can do 80+ damage on level 12 chars.

In the NW corner, there is a soldier telling you about the road being blocked. You need to fix it to continue to Lecom. Paul will refuse to send more troops and will tell you to go speak with his lab rats who make new weapon 🙂

Flash light.

Obviously, they build a bomb and they need ‘niter’ to ignite it. The substance is abundant in the east cave, so if you left some quests there, go get them and head back to the mine. Each time you reenter, you can harvest another batch from the sparkle stones.

If you have not already – go to the east part of the map and press the floor plate so you unlock all mine secrets. The niter ore is in the middle area of the mine, just north from the small piece of niter (green shine). Collect and go back to castle.

Sometimes when you sleep in Inns, there will be cutscenes with your party which will help you know them better. Bell is scared of thunders while Aulin loves them. Bell will explain how she was abandoned in the storm from her parents in the midst of the great hunger years ago and that’s why she hates them. Then you both beat Aulin with pillows 🙂

Anyway. Return the niter ore to Dandong’s lab and you get detonating powder and 500 skill points. The lab rat will almost try to seduce you 🙂 . Quest complete. Go back to the forest to clear the rubbish on the road to Lecom.

Once you break the rubbish with loud bang, you will get 1000 skill points and will be allowed to go north by the sea, but you will actually end up in the next part of the Forest of Framp. Harvest and get the soulpebble and root of Azi from the chests.

Proceed further north. Another map with two chests. Soulpebble, and tome of chainmail. Gather and keep north.

Lecom road, forest of Framp.

Some chests with soulpebble,

You can complete 5 thabit kills on this map. They are mechanical bugs, not as big as the other bots sent by your homeworld. And not too deadly. Dandong is a bit far to report and claim the reward though. When done, exit this map from north exit.

Screenshot_2013-06-12-13-58-53Lecom.

Castle is directly north from the forest’s exit. It is already under attack. You get new mission in the moment you enter the outer castle wall.

As a survivor.

Liberate the city and visit the shops. You will need about 11k gold to buy best arms and armor for level 13-15 party, so IF hope you listened to this tutorial so far and did all quests and tasks to gather at least 8k.

Innkeeper will give you soup (cure you of all illness). Just don’t forget to rob his basement.

Proceed north. Be aware that Thabitors do a lot more damage and have mass skills too, so don’t take them lightly. Hit them with all that you have.

Most of the houses are with humans only, so just check them for stuff.

Church has a library and a secret room that must not catch fire 🙂 . A chest beside the church has another soulpebble.

Proceed north, the king is under attack. You need to save him because he has some lumbar pain and can’t hold a sword 🙂

Screenshot_2013-06-13-08-48-36Replican.

Forget Auto fight, hit him with the strongest skills you have. He is particularly weak to one of Frain’s water attacks if you managed to get him to Mercenary level 5. He has 5000 hitpoints of life. If you manage to do that much without losing a char in the battle – you will be okay. His attacks are strong, so beware and heal with Bell if you get below 50%. Especially with Aulin.
Does 399 damage on single attack and 30-150 on mass attack.
1200 experience and skill points, 500 gold for killing him.

The king will give you their soulstone for safekeeping without much hesitation, a world map (finally) and Bell will cure his lumbar pain. Everyone is happy 🙂 . Speak to him again and he will give you a pudding quest from castle Dandong’s inn. Take it.

Now get some look around the castle. Speak with everyone and peek in all possible holes.

  • 4 chests in map 2f. Gold, perfume, herb and ingredient. Directly east from king’s throne room.
  • Map B3f has some chests, barrels and crates. Transfer pass “S01”, mazie, tale, and fire soulpebble.
  • A soldier in the armory (castle, 2f) wants you to deliver a duel challenge letter to a woman named Jillje. Take it. The girls will bitchslap you for not doing it willingly 🙂 Jillje is actually looking like a soldier next to the king (with red uniform) and it is VERY easy to miss her.

Screenshot_2013-06-14-14-43-28Go to the cellar room and witness the duel. It is the 15-th time she accepts dual and always single-hits him. The girls decide they want this story to the end and you need to help 🙂 so go to Jillje again and ask her. She will explain everything and … you will have to decide for her 🙂 Let her lose the fight so her man has some dignity left. Regardless what your choice is – 1500 SP and a tome of justice.

  • Confirm all quests from guard station dispatcher. One of them can be done if you took the cloth from Dandong 3 times as I explained earlier and you get smooth cloth as reward for every three pieces you exchange. Two of the quests are doable in Forest of Framp If you decide to return on foot there.
  • Outside the castle wall you will meet Fraiya from your world. Girls will get jealous 🙂 Choose Not to go back with her. She will let you and then speak to herself with ebil demonic voice 🙂 expect your final meeting with her to be quite violent.

Return to Dandong.

Get the forest road again. You can skip it by clicking Dandong on the world map, but you have 2 guard station quests doable there and it’s always good to gather some more stuff from the forest.

Get [Pudding sub quest] from the king of Lecom. The innkeeper wants you to gather bird eggs from the town of Keyan. It’s north from Lecom, so you will get there later in game. Skip it for now. Go see the king and turn in the last guard station quest for 500 gold and skill points. Don’t forget to get some white cloth from there too. Lecom’s guard will exchange them for finer silk cloth at rate 1:3.
And don’t forget – Gather the new quests, you need to speak to some of the citizens for this:

[Chiki on trouble]. Seems Chiki lost 10 gold coins and you need to find them or gift them 🙂 Chiki is near the church. The gold is near the tool shop, sitting beside the barrels. 300 skill points for retrieving them.

[Yuiizo, the musician]. Listen to the story of the guy near the tool shop (just a bit south from the three children playing). This is a multipart quest, so fo now you just listen to the guy’s story. He points out Yuizo headed to Lecom.

[Glenn’s first love]. Bishop Glenn loves Feane. Go to the tool shop and secretly ask her how she feels about it. She feels him like a grandpa giving her tons of candies 🙂 but regardless, he still wants you to deliver his proposal to her. She wants him to live 120 years and you need to choose what rose she is to give to him, pink or yellow. Yellow rose means a lot to bishop Glenn and also means friendship. Pink rose means gratitude. 500 skill points for completion, regardless of your choice, but yellow rose also gives him absolution from Bell.

[Solve the mystery at the Ruin of mystery]. A prodigy girl at the library room in the lab above the castle gives you a bun-shaped treasure detector. She wants you to go explore the ruins north of Dandong.

Go inside the ruin. At first, noone will attack you.Screenshot_2013-06-28-14-01-08 If you have already been there, you will see some of the doors open now. if not – have a good look around. There are some inactive teleports and two machines who sell game currency and premium items. The game is free but the authors have to eat something too 🙂 There are two loose chests to loot. One of them holds an excellent ring for magic users,
Go northeast through the corridors until you find the stone slab that will activate your bun-shaped detector. You can’t miss it. It glows and as soon as you get near, mr. Treasureboy speaks. It is half a letter written as if someone knew of your arrival. A voice tells you for the first gate being opened and above the stone slab a door with portal opens. Get the herb from the NE chest first and proceed through the portal. If you looted king of Lecom’s secret room (see above) you will have the passkey S01 to open this portal. Mysterious ruin S1 is the next map of the ruin. You can be attacked here, it’s not a peaceful map as the first one. There is another portal behind a small chasm, but you can’t pass yet. A gate that claims it’s being opened and another stone slab. The slab says the person was living 700 years later than Frain and was named John Doe 🙂 then second door now really opens. Chests with some Mazie, virtue pill, and the Cloak of late night, in the secret corridor just before the third gate. Find the third tablet. It says there were people stranded here, who can’t recover the portals back and the locals were too aggressive. You decide to find what their fate was and if possible – repair the portals. Third gate opens. The last part of this area has a chest with Azi root and a portal that wants pass S02. You will need to come back later when you find it. For now proceed with the main quest line…

As a saviour.

Speak with Paul. He will refuse the stone and you will decide to take the faith of the world in your own hands. North from Lecom is Haldea, Your next target.

Screenshot_2013-06-24-19-01-38

  • Go through Lecom again to turn guard station quests.
  • The blacksmith will give you a gift of 3 tomes 🙂
  • [2-nd part of the quest for Yuiizo’s] whereabouts can be told by a man in the market square between weapon and tool shop. He points to Keyan.

Go around the vicinty of Lecom and make the other kills neded for guard station quests. There are 2 mines in the nearby forest to the west and southwest where you can harvest silver ingot, raw steel, raw silk and rotten seed. See the map.

Only one guard station quest can’t be completed yet, so when done – proceed northwest to the city of trade.

Keyan.

Gather all barrels and chests.

  • Tome in SE corner.
  • Tomes of ripple and flame manufacturing and a bundle of herbs in west mansion.
  • Tomes of Airs, Jane, Niagara and Kilauea in mr. Bally’s house.
  • Tomes of quake and sonic manufacturing in east mansion. And a soulpebble in the chest on the second floor.
  • Tome of platemail in a chest in the blacksmithy. Silvalion, crystal cane and chimera whip are also obtained by speaking to the smith.
  • Tome of hand woven cape in a barrel near the northwest private house.
  • Silver cane and halberd tomes and some herbs are found in the other small houses.
  • There are also 2 strange books found in the houses regarding men and women.

Be sure to visit the church square to the north.
There is a chest behind the church with soulpebble of light.

Speak with everyone.

  • There are some better things in the armory worth about 3000 gold. Go buy them.
  • Be sure to visit the tool shop. They will give you the [eggs for the king’s pudding]. They also sell one excellent ring with +1000 life points. Be sure to buy one for everyone in your party.
  • A woman in the center of the town will tell you about Yuuizo owing her 20000 gold and points to Haltea castle.

[Crisis of a fragmented nation.] You need to decide who will be the next headman of the town. Maurice or Robin. You need to listen to both brother’s opinions first. They are in the big manors in east and west end of the town. Aulin tells you to start with the east mansion first.


Return to Dandong.

  • Take the eggs to the inn and get the pudding from them.
  • Representative Robin is in Dandong. Find Robin, he is one of the castle dormitories (room with many beds) on the upper floor. He is power greedy and badmouths his brother Maurice. Not really a kind person but wants to make an independent kingdom of Keyan. A bit militaristic too.

Head back to Keyan and don’t forget to get the pudding to Lecom’s king on your way there. 6000 gold, 2000 SP and a soulpebble of water upon completion.

Maurice (“Right side up”) His servant tells you Maurice is in Lecom, so you are to go back there. Maurice himself is on top of the castle watching th horizon 🙂 He has a baby-step plan to build the economy and is more moderate than his brother. Does not badmouth and respect them for what they are, but seems he is a bit of a communist.

Blank drawing board. Whatever you think of the 2 brothers, Bally will listen to Bell and ask a third party she proposes.

Speak with the priest in the church, the two brothers will conveniently return to Keyan while you speak to him and request his presence in the town square. New quest “Shining love” is issued.

Go to the town and see the cutscene. They seem to have a bit of a quarrel and then two machine soldiers come to attack the town. It quickly becomes clear who is the best head man. 5000 gold, soulpebble of wind and 5000 skill points.

Screenshot_2013-07-02-07-10-21Let’s explore a bit before going north to the next town. There is a small oasis east of Keyan with 2 shining sources of cocaito coccoons and tree arms. Mark it for later, when you need those resources. There is a small island cave to the west, which can’t be accessed for now.

Go north.

The area north of Keyan has thabits and thabitors. They hit harder and have mass damage skills, but you can complete the Lecom’s guard station request (5 kills), so take your time. Tome of galactic cane, 1000 gold and SP is the reward.

Check the island area with 2 bridges northwest of Keyan. There is a hidden cave in the second island with resources inside, that you can gather Smooth cloth, hard scale and holy drop.

Keep north, the area after the ridge, before the next town has two good monsters tor training your chars. You can make it to level 20 without much strain. Stake and Landhoe. Stakes cast Dorea, so be careful. Keep north.

Haltea castle.

Small cutscene and you can proceed. Have a look at the east wall, a chest with tome of Darby king stays on its base.

As with all new places, speak with everyone and poke your finger everywhere.

Town part.

  • Armory has few kinds of shields with elemental protection. Quite costy though – 9000 each.
  • The church’s nun tells you about weapon’s shop “uncle” stories and how he drinks when telling them.
  • Wing of spirit, Tomes of Terano, Satanium, feather cape and robe of golden thread are hidden in the east private houses.
  • Silver ingot, tomes of Marzgal, Mercurio in west private houses.
  • Feather of monster bird in the granny private house to the east.
  • Tears of spirit are hidden in a barrel behind smithy.
  • [town lore] Totori village is northeast of Haltea.

Castle part.

Screenshot_2013-07-04-08-54-34Guard refuses to let you in, regardless what you say. Then Bell remembers a rumor about the king having an underground safe passage in case the castle is besieged and you decide to go speak with the townsfolk about it’s entrance.
Go to the weapon shop. The sister in the church told you “uncle” tells stories 🙂 he tells you he heard it from toolshop owner (same room, a bit east) who tells you he heard it from blacksmith 🙂 . Blacksmith sends you to inn’s mistress who sends you back to church where it all started 😀

“… at the corner of the building across the weapon shop” is exactly the southeast end of the town map, just a bit below the tool shop door. Bell will tell you she spotted it when you are near.

  • Silver ingots and Zelians in the first part.
  • Still inaccessible Pressure plate, Landhoes and Zelians in second part.
  • Third part of the underground passage is a moving barricade labyrinth. It has a tunnel to part 2 for the pressure plate. Go and press it. The way back will be cut, but you may proceed to the next part. There is another pressed plate. Depress it and go west and then north to collect the other silver ingot source. Return. Press it again and go north west through the next corridor.

You are back to the labyrinth with some more places accessible.

  • Find your way south to another pressed plate near the closed entrance to the first part. Switch it off and another way west opens. Go there. It is another room like the one to the east with three corridors and a pressure plate. Don’t press it yet. Go east and collect the tears of spirit from the chest. Then press and go north. Another pressure plate must be switched off and the stairs up are finally accessible.
  • Final area before the king. It has two rooms. First some more silver ingots and refined steel shiny sources, secret alcove to the west with 3 chests – dark and fire soulpebbles are inside and another silver ingot too. Keep north. You will enter castle basement. Only the stairs are accessible for now. Go upstairs.

As a pursuer.

Bell wants to help heal as many people as possible, so you decide to look around the castle. You can’t do much for them actually. Most of the doors collapsed, so you get back to the first floor where the hole is. There is a storage room to the south. Go loot. Zenacion medicine, pass “S02” and a tome of Swallow.

Speak with the remaining castle protectors.

There are tomes of Javelin and Pure white cape in their room.
Two of the people will sell you things and one of the soldiers is ex-Bishop who will cure you completely. He will also explain about the bigger bot and how all of them left. You decide to follow them, because they obviously stole the soul stone.

Spooky hole.

  • First area is a cave. There are a chest with tome of Valkyria and a silver ingot resource in the main part of the first area. There is another smaller cave to the north with Tear of spirit in a chest. Loot and go back to the south area. Leave the bridge for later.
  • Second part is a gallery with purple liquid. Don’t step into the pools. There is a tall bridge heading further east and two areas accessible from the first cave with chests (tome of Double chain, drop of mazie, soulpebble of earth) and shining resource giving totori steel and silver ingots.

Every monster in the purple gallery is strong and has some special attack but they give enormous experience, so stay a while here and train to level 30 🙂 You will thank me later. When tired or bored from leveling, use the bridge to enter next part of the Spooky hole. It is another cave.

  • Monsters are bearable in this part. There is a chest with tamina medicine and some shiny resources. More of the cave to the east and the local boss monster to the north. Don’t go north yet, loot the eastern part of the cave first. Unfortunately, you will have to get wet in the purple pools, but the rewards are cool. Chests with 4096 gold, tome of Knight armor, tome of Cane of the wiseman, shiny sources of refined and totori steel. When done, heal and go north.

Screenshot_2013-07-09-19-04-16Beccel Heiman.

If you listened to train to level 30, you will be fine in this fight. He hits for 300 damage with his mass attack and 600 on his single attack. 10000 hit points of damage and he is down.

8000 xp, 2000 gold and 4900 skill points. You get the fire soulstone ore. In his room you will also find a source of actuate sword tips and round shells.

You emerge from the cave, near the fishing village of

Totori.

Aulin is from around here and it seems everyone speaks Irish. You can’t do much in this village, but there are some good things laying around.

  • Tome of Guardian, root of Azi, Shine of sun, sutole herb and totori steel in the barrels.
  • Soulpebble of darkness and 2048 gold in chests hidden in the forest north.
  • High branch trimmer tome in a chest near the village entrance.
  • Cane of branches and leaves tome in the NW house.
  • Cane of water spring and Cane of phosphorescence tomes in the house next to it.
  • Tears of spirit and Faranks tome in the NE house.
  • Magical robe and holy robe tomes in the fisherman’s house to the Southeast end of village.

It seems part of the island is accessible with boat or ship… if you find any. There are not many things you can do on this island. The city of Totori is here, so you can return later when needed using the map. From here you can do some things that are not part of the soulpebble collection:

  1. Visit the local cave (you will need it later for quests, but some training is okay too),
  2. Open the next area of ancient tower with the pass card or
  3. Return to Haltea to continue with the main quest.

Cave of surf sound.

Go east through the bridge to the next island and enter the cave.
It looks like a flooded underground facility. Multiple areas. In the first one there are some shiny sources – totori steel. Two chests with dark soulpebble and Hurricane tome are also in the corridors.
A monster called Noid is here. It hits quite badly but gives a lot of Experience and gold, so take your time taking down some of them for sport and profit. If you came here after visiting Haltea’s guard station, you can make five kills for quest. On return you get fire soulpebble, 3000 gold and 2500 SP.
Second area is a movable wall labyrinth and has sea monsters and some more Noids. Their “main force” hit does 200+ damage, so don’t take them lightly. More totori steel shiny resource and chest with wing of spirit. Go southeast to next area.
Third area is a cave with stairs. and lots of water. Harder water monsters who can cast buffs. It seems part of the area is flooded and you can only exit through the north where a floor plate and a shiny resource is found. Press the plate and return. The water is gone, so proceed south.
There is another room with a pressure plate that looks like an exit. Enter and press it. Then return.
Hard scale and dirty fur source to the east. Chest with soulpebble of wind to the west. Chest with soulpebble of water and another totori steel source to the south. The exit to the next area is open. Nothing really interesting there.
Soulpebble of water and a tome of Igzect are in the chests. Stairs up to the next area.
Tome of Radar in the nearest chest, totori steel in the last room. If you don’t have the Totori quest for the missing boy – this is the cave’s end 🙂 but at least you trained your skills a bit. Return to the land from the menu’s exit option.


Mysterious ruin S2

There are many dark corridors, so be careful not to miss something, like the shine of sun in a chest north from the initial teleporter. In basic you need to do the same. Find stone slabs and open door deeper.
Riddy will translate some of the gibberish in the means of “sudden attack and the writer being frightened”. Another door will open after this. The door is to the east. Go there. Monsters in this area are quite weaker than you if heard my advice to train.
There are three chests, one immediately to the West, one a bit SW and one SE from the next stone slab with Fruit of life, Tamina medicine and Ankh of swift wind. Be sure to grab it for permanent Speed-up buff. The slab itself explains the person from the future found peace in the nearby town with a woman and opens the fifth gate.
Another slab and a portal that wants card “S03”. Riddy will decipher much more clear message now (apparently he is secretly studying the ancient language). The city name was Elenoir, with generous people who he decides to help with the technology of the ship. He thinks this planet you are living on now is in hyperspace and huge chunk of metal has been left floating in space so the ship can transfer here. Ruddy is exhausted and you can’t do nothing more in the tower. Not unless you find the next card. Go back outside.

Return to Haltea.

There is no guard on front door now, so you can enter the castle. They seem to recover fast 🙂
Guard station will give you some quests and exchange your smooth cloth to gold thread in rate 3:1. Much useful item for upgrading armors. Most guard quests can be done in the tunnel bellow castle, one of them outside Haltea and one in the flooded cave east from Totori. Lanpancho is not on this continent, so leave it for later.

People talking.

  • Nearby island has a spirit fountain.
  • An old man in the infirmary below castle will tell you about Yuuizo. He appear to be some crazy Casanova and drunkard in his days. He is gone east across the sea, so Bell tells you to chase him 🙂
  • A soldier in the castle, near the king will give you 4 tomes of armor. Dragon, whale, wood and stone. 4 tomes of clerical outfit – light red, blue sky cloud, tender green and boiling sand. 4 tomes of mage robes – flame, lipid stream, bark and bedrock. All of them are elemental armors specific for all your chars.
  • The king’s son has taken the crown and is organizing stuff. He leaves the soulstone with you and sends you back to Totori village to ask for a ferry. He promises to prepare a battleship for you next time.

Loot. There is hidden room behind the king with 3 chests. Water, light and wind soulpebbles.

[Trauma] A soldier in town has a bad onset of claustrophobia. Aulin will spook him out and then you decide he needs your help. Speak with the soldier next to the king. Apparently mr. Muller saved a boy’s life in the attack, so you need to find the boy. Go in front of the church and speak with him, then bring the soldier and the boy together. He is in the same spot.

[Beauty inside you] Go back to the throne room. The king will decide to come see the soldier himself. Get back to them and listen to all the weepy talk. 8000 SP and 300 gold.

Blacksmith will give you tomes of Gradeus, Crowk and Cane of ocean.

Two things you can do from here. Submerge in the tunnel to complete some guard station quests or go directly to Totori via the map. Up to you.

For doable guard station quests you will get tome of Dragnor, 10 silver ingots, 5 souls of giant, 10 crystals of magic power, 7000 gold, 5000 skill points. Noids are in the cave east of Totori, not hard but shows rarely. Lanpanchos are found in east continent. Leave them for later.

Mission: As a visitor.

Return to Totori.

Your second visit is a bit better.

  • You can stay with the grandma in the SW house if you need rest.
  • Most of the people will tell you the same nonsense, except the two sailors near the shore. They send you to help a boy who braved the cave of surf and sound.

If you haven’t looted it yet – now is the best time 🙂 the “boy” is actually a fully grown sailor in the last room of the cave. He collects cave ater for his sick mother. He leaves immediately after Bell cures him, so follow him to the village.

And as you already expected, your reward is a ship. It’s strange how generous this sailor is 🙂

Your next target is Cureo to the east of this island, on the mainland. But I recommend you have a good look around with this ship:

  • The world is round. Going west will send you east eventually. North -> South too.
  • Sail around the west continent. You will find some islands accessible by ship and others accessible by air only. Later you will find the means necessary to land on them. For now focus on the ones that are easy to embark on and don’t have too strong monsters.
  • Sea monsters are bearable for level 40 heroes, so if you got my recommendations to train – you will be just fine.
  • There is a small wood area with entrance accessible by sea only just a bit south from Col village. 2 resources for gathering, Right arm of a big tree and rotten seed.
  • A little bit west from Col’s shore is the house of the old woman on a solitary island. Soulpebble of darkness is hidden in the drawers. She tells you she is alone, but there seems to be a hidden room to the east. A glimpse is seen, like there ends another wall. You can’t access it by clicking, so mark this place for later, when you return here for Yuuizo’s quest.
  • North of Lecom, in the bay, there is another mine accessible by ship only. Silver ingots inside.
  • West of Keyan is an island with a mine you can’t enter with the ship. Leave it for later.

In the map center, there is a castle accessible by air only too.

  • Fountain of spirit is on the small ice island in the NW corner of the map. You can find Lanpancho inside to complete the guard station quest. Reward is good: Tome of Zeus Beard, 2000 gold and 4000 skill points. Leave this map alone for now. The monsters are a bit above your level. You can still train, but there will be the need of frequent healing.

When you feel bored from all the islands, disembark on the east continent.

Only the local boars will pose some threat if they use Strog to buff themselves. Apart from them, the other monsters are easy to take down. You may as well go directly to the castle by boat if you enter the gap between the north and south part of the continent near the bridge.

Cureo castle.

Everything is in ruins.

Almost everything.

Fraiya from your “old” world will meet you again when you enter. She will try to persuade you again to leave with her. Both Aulin and Bell will try to chase her away this time. Let her know you can’t trust her with so much devastation around.

There is not much left to do on the ground.

Loot.

  • A tome of Steel mail is in the chest near the SW corner.
  • Chest with Robe of blessing tome in the center.
  • Dirty fur shiny resource in the map center and a silver ingot in NE corner.

Half of the Earth soulstone is glittering near the NW corner of the map. You need to find the other half. Bell tells you about the library in Dandong after Aulin asks her about the spirit well of the gods. You decide to go back to Dandong and the quest “As an outside observer” will start.

Don’t forget to enter the Cureo castle dungeon. Or what is left of it.

Area B1f.

Diary of the architect explains how the castle was attacked by the thabitors and the massacre of everyone living above the ground.
5 chests in a hidden room with soulpebble of fire, earth, water and sun. Also a glitter of moon.

Area B2f is just one hall with stairs.

Area B3f is a almost looted treasure room. 2 chests stay intact . Transfer pass “S03” and wind soulpebble are inside.
Screenshot_2013-07-31-09-52-11
Three courses you can take for om here. Find the tome explaining the whereabouts of the other half of the Earth stone, Ancient ruins and the cave of the Fountain of spirit.

Get back to Dandong.

Enter the library and search for the book Bell told you to find about the other part of the earth soulstone. It is in the eastern book shelf. It tells you about the fountain of gods and how they could not recover the ear of the fire spirit god. You need to go back to Cureo and find the other half.

[offtopic] Some of the next nights you sleep in the granny’s house in Totori, Frain will explain why robots are not resistant to lightnings. He will also tell you about his polluted and overpopulated world, but this seems irrelevant. He also tells the girls about elections and so 🙂

Back to Cureo.

The moment you enter, you will be confronted by Jinzer. If you listened carefully – he is vulnerable to lightning and has 25-30k life points.

Screenshot_2013-08-01-23-50-24

As a voyager.

Now, you can continue with the main quest line or take down 3-rd part of the ancient ruins and visit the fountain of spirit. Up to you. Skip the next area if you are lazy.

Mysterious ruin S03

It takes quite the walk to get to the teleport gate.

This part is full of stairs and some Noids to train on.

Riddy will translate next tablet about ship not having power to charge everything and Johndoe being stranded oin this world.

Sixth door will open, but first go West of the first tablet, there is a chest with sheep’s wool. A 30 points water resistance trinket.

South of the sixth door is another chest with Drop of spirit.

Go northwest to the next tablet and portal. Just a bit before them on the second staircase is a chest with gold rimmed glasses. 20 evasion points trinket.

Open the tablet and Paul’s voice will echo instead of Riddy. He wants historical record 🙂 and you patiently wait for him to leave Riddy alone.
The translation roughly explains how the townspeople denounced the friends of Johndoe and murdered them. He had to flee like a coward and lock himself in the ship. Only a specific neutrino ray can unlock it. Even if you suspect part of the world history is hidden – you decide to move on.

Next portal wants pass “S04” so you will get back here some time later. Menu -> Exit -> Yes. You don’t want to go all those corridors back.

Fountain of spirit.

Northwest ice island on the world map. Grab the ship and go there. If you use the map for quick transportation, your ship will go to the nearest water square beside the town so go to Haltea using the map and head north by boat.

Few thing you should know:

  • Map area is circular.
  • Lanpanchos are extremely hard to kill, but the rewards are good 🙂
  • Purple pools suck your mana points and you are gonna need them. A lot. So – avoid them.
  • You can always return to Haltea and rest in the Inn. It is not one-shot area.

Fountain of spirit is divided into rim parts. Entrance area does not have much to do. Just kills.

The part west (or east) of entrance has chests with fire and wind soulpebbles and a glitter of moon. To the north is the entrance to the inner rim:

Forest of ambivalence.

This forest is a labyrinth with a choice of crossroads. Every wrong choice returns you to the previous map. Better remember signs if you prefer to solo and not use this guide. For everyone else – just use the red flowers lined exits and you will always be right. Here is a summary:

  1. Go west, loot the chest for soulpebble of water.
  2. Go north.
  3. Go east.
  4. Go north.

Done. You are in the inner circle of the Fountain of spirit.

  • A chest with Robe of sophistication tome is found on the NE shore.
  • Cape of red rod tome is found in a chest on the opposite end of the shore.
  • A Lanpancho is hidden in the forest. Bully him if you still did not find Lanpancho for the guard station quest.

Spirit god loves Aulin’s teetees and the party’s surprise and appreciation. When all the talk is done, he will ask you which world would you choose to go next and he will explain beginning and ending while threatening Aulin to steal her breasts. He then opens a road in the forest for you alone 🙂


As a regenerator.

Teleport to Cureo and walk south to the bridge, you will stumble to a small ridge of el Aldo mountain. Cureo’s side. Enter.

  • Near the entrance you will find Right arm of a big tree/stout branch source and a chest with tome of Bowie axe.
  • Drop of spirit, Tomes of Palladius and Pluto are also in chests laying around.

Beware the Thabitests. They are agile and can do 300-500 mass damage twice per turn. Nevertheless, kill as many as you like. Good experience.

Holy mountain of el Aldo (south)

Everything is brutally strong here and most have mass attacks, so save a lot.
Source of el Aldo steel and tears of spirit in a chest.

Holy mountain of el Aldo (north)

Source of el Aldo steel. 3 cave entrances. 2 Northwest and 1 Northeast.

Caves are a bit annoying, because you may easily loose track where you’ve been.

Northeast cave will lead you to the east part of the plateau.

Northwest caves have source of holy drops and clear water. Chest with wind soulpebble. The easternmost cave will lead you to the west part of the plateau.

West plateau has caves with el Aldo steel, round shell and rotten seed source, another cave going north to a source with el aldo steel.

East plateau has a chest with fire soulpebble. Cave with source of black wings and rotten seeds. Cave with passage north leading to a staircase cave. Walk it to the top and you will emerge to the abandoned cabin on top of the mountain.

Abandoned cabin

Loot and rest.

Cape of fresh wind tome in the book shelf and nothing in the barrels. Proceed East to the next area.

El aldo and refined steel sources. Chest with earth soulpebble.

Proceed south.

Beware the De la Croix lizards. They can punch about 1500 damage per turn.

Soulpebble of water in a chest to the west, soulpebble of wind in a chest to the east, another chest on a ridge in the map center with a light soulpebble and a source of el Aldo steel. It is accessible through a tunnel in the rock to the Northeast corner of the map.

Hard scale/right arm source in the Southeast corner. Fire and earth soulpebbles in the southwest corner.

Proceed south to the Chasmus side of the mountain path, cross it and you will be finally off this place.

Screenshot_2013-10-23-19-23-05Castle Chasmus.

A soldier will feel your butts for weapons 🙂 and then tell you to keep low profile. He will also explain for an almost complete plan to connect Chasmus and Dandong via tunnel. You will never see it finished though.

  • In the Inn you will find a book pointing to a burried stone in a dark cave (Cave of Darkness, accessible via airship only)
  • Local armory will finally have some good weapons and armor. Prepare to spend about 50000 gold there and some more in the smithy.
  • Local priest will tell you about Yuuizo getting lost in el Aldo mountains and his coming to Chasmus.
  • [Seek out a legendary musician 5] Seems like Yuuizo decided to go to some small village to rest in the end and Bell fights Aulin with words about how wonderful he is actually.
  • Chest with earth soulpebble in the NW map corner.
  • A woman tells you about a small oasis to the south. A perfect place for picnic. A boy in a private house mentions something big flying in the sky (there are places inaccessible by ship on the map).
  • Troia tome in the NE private house library

Castle 1f

Get the guard station quests. They exchange 3 dirty furs for 1 high class genuine leather. All of the killing can be done in el Aldo mountains.

Castle B1f

Loot. There is hidden leprechaun in the dark area north 🙂 he gives you a collection of costume tomes – curtain and sheet.

El aldo steel, Ragnarok and Cane of the sun tomes in the entrance bookshelves.

Castle B2f

This area is accessible from 1f only.

  • Chest with tears of spirit.
  • Chest with transfer pass “S04”.
  • Chest with tome of Black mail.

Castle 2f

Go up first. Loot the king’s bedroom. Tomes of Brionac, killer queen and two more parts of the world history concerning Chasmus founding in the mountain of el Aldo.

The king will be a bit scared of you. He will call you cursed and will kick you out of the castle.

You decide to go to the small forest to rest a bit. After small dialog in which Aulin will try to cheer you up, Fraiya will come to try her luck on you again. While you speak, Chasmus will be besieged by another machine squad.

Mission: As a suspect.

Return to Chasmus and enter the Inn. 5 thabitors for killing. Innkeeper will give you some soup to heal you all.

  • 5 more bots in the smithy.
  • Thabitest in the weapon shop.
  • Another thabitest in the tool shop.
  • Another in the church. One of the sisters will cure you after the fight.

Screenshot_2013-08-19-10-02-44Go into the castle and head straight to the king, All side rooms are blocked by bodies.

The king will offer his kingdom for his life. Fight the Hushbaut. He has 30k life points and does not like lightning. Laie is a good spell against him. Chasmus’ king will give the wind soulstone.

Speak to him again and he gives you a [Request from a depressed king] to find Cureo’s banner for the mass funeral.

Mission: As a seeker

Complete all possible side quests.

Revisit the blacksmith in Chasmus. He will give you Luwahha, Fafner and cane of Starsand tomes.

Go in the wilderness. Complete guard station quests. They are worth it. Some of them can be done easily in el aldo mountains using the hut to rest.

  • Lugh Lamhfhata tome and 5000 gold for 3 De La Croix kills.

The others are not so generous, but still:

  • 10 gold threads.
  • 10 smooth cloths.
  • 5 fiery fire bags.
  • Soulpebble of wind and
  • Tome of Lucseon.

There is a mine east of Chasmus with steel lines and el Aldo steel.

Return to Cureo to find the flag. It is a blood stained red rag located in the most southeast end of the ruined town. A green light marks the spot. Return it to Chasmus’ king. 5000 gold and SP.

Return to fisherman’s village of Totori.

Enter the Northwest private house and speak with the grandma. Aulin will speak some gibberish with her as well. Turns out Yuiizo was a rope maker in the village. Quite clumsy. She translates the story in English later. Turned out he discovered to actually like fish and went to another fisherman village to try other recipes 🙂

While you are here, grab 3 more quests from one of the private houses. Seems there are monsters around the island and the village is starving. Just sail around and kill the monsters. 10 totori steel, 10 white steel threads, earth soulpebble and 2000 gold.

Return to Dandong and enter the Tower again. You have Pass “S04” now.

Tower S04

Find all chests.
They are very generous here.

  • Tail of lizard (fire resistance +30)
  • Claws of mole (earth resistance +30)
  • Seed of magical power
  • Tears of spirit.
  • Juice of demazi.

De la croix will be a problem, so save a lot. The last tablet is in the north part before the portal.

Johndoe died alone and was forgotten. The end.

You get 50000 SP, 2000 gold and Aurora cape (+15 all resistances and +30 allure) for your troubles. The portal transports you to the beginning where the vending machines are. Get back to the beginning, so you continue the main storyline.

Dandong.

A soldier wants 3 pieces of el Aldo steel for alchemy and gives you el Aldo alloy in return. If you need the alloy, he will make another. Repeat as many times as you need. One alloy piece is worth 2500 gold.

It looks like Paul will betray you. Machine soldiers will come to arrest you once he sees all soulstones are in one place. Then it turns out he is actually using them for defense. Somehow he managed to reassemble them from parts of beaten robots.

Screenshot_2013-09-05-13-51-40A flying robot will attack the castle and Paul will send you to fight it. Not hard. First 2 thabitests. Then two times of three.

In the fight will join Shaft from your old world. Gloating. Girls will be on your side as always. Castle soldiers will come and outnumber Shaft’s bots and he will leave with a flash. Happily, abandoning his flying machine.

As a challenger.

Now you have a flying machine and access to three more areas of the map.

Cave of darkness, Froma town and the Mothership from your old world.

Cave of darkness.

Entrance.

Lots of XP per kill here.

Piece of darkness source in a hidden area to the southwest. Another source a bit north on a ridge. Sun tome in the northart of the map.

There are two staircases to the east. One of them is hidden. Inside the box you will find a monster which immediately attacks you. The other staircase leads to the next part of the cave.

East area 1.

Piece of darkness source.
Some chests clustered together but with different approaches. NE has tome of White knight. Cane of shooting star tome in another and Star man tome in third.

Keep going east.

Bridge area.

Nothing to do here for now. Keep east. You will get down there soon.

East area 2.

This area is generally a staircase down below the bridge. You will probably find Goldonoid monster giving 5000 gold per kill, but you already feel this game is not about gold digging.

Just get down below. Only a Chest with Robe of purification tome.

Below bridge area.

Aulin and Bell will tell you a story regarding the black soulstone and the avatar of darkness.

Nothing scary. Many elementals and a piece of darkness source. Keep north.

Avatar of darkness.

You will stumble upon an old man in the end. He is 1989 years old and keeps waiting for you 🙂 his name is Velvas. He is a spirit god of darkness and will explain that the soulstone is inside each and everyone of you. You need to answer if you like darkness. Then he will mention some stairs for you to use next time, but I did not find such thing.

Your reward for reaching him is tome of Balor. This is an ultimate weapon and you need many darkness ores to upgrade it to +3.

Screenshot_2013-10-24-08-43-36Froma.

This is a castle in the central island between the three continents. The harbor has been destroyed by a volcano eruption and the village is only accessible trough air now. Aulin shares a rumor that there is big underground castle below Froma. Have a look around. I did not find anything 🙂

  • Another leprechaun hidden behind the northeast house. Gives Fur poncho and Handmade poncho tomes.
  • 8192 gold in a chests
  • Tears of spirit, Water and fire soulpebbles in barrels.
  • Ever victorious cape tome in the toolshop book shelf. And also good weapons and trinkets worth about 100k in gold. They are good, but before you buy and equip them, have a look below in the airship description. Some of them can be obtained without paying gold.

Visit the smith and tell him you are from another world. He will gift you a tome of Caesar. Be sure to upgrade all new weapons and armors you bought.

One of the houses seems to have a hidden room but I did not manage to find an entrance.

Screenshot_2013-10-24-08-42-57Airship.

Have a look at the world map. It is in the southeast corner. There are all kinds of monsters inside. Lots of corridors and rooms. Beware the Ende lizard. It has 15k hitpoints and 2 mass fire attacks per turn. There are two corridors in the first area. South and North.

South one has three rooms with chests. Diamond earrings, with mp and hp recovery. Cross of resurrection with 12% HP recovery and resurrection. Ruby earring with 1% MP recovery and +440 attack power.

Head north to the other corridor. Shield of the four gods is in a chest in one of the north rooms. Evasion +15, all resistances +20. Cross of blessings in the other. HP recovery +5% and echo.

Airship area 2

Head south first. Small room with two chests. Tears of spirit and seed of magic power.

3 rooms in north corridor.

  • Earth soulpebble.
  • Water soulpebble.
  • Wind soulpebble.
  • Gold-rimmed glasses.
  • Second pass (you need this for laser door)
  • Tears of spirit.

Go east and loot the last room. Fire soulpebble and tears of spirit.

Airship area 3 is a two levels cross section. You can’t go down from here, so just head east.

Airship area 4 is full of corridors and a laser door to the east with a pass. You can’t enter if you don’t have pass one.

Two rooms to the northeast. One has hidden chest with scripture of the spirit gods. The other has a chest with Juice of Demazi.

Earth soulpebble in a chest near some crates.

Two exits to the west. West and Southwest. They lead in two areas connected with each other.

Southwest is a treasure area. Hidden room with four chests. Soulpebbles of light, earth and fire, 12k gold.

West one leads to the two leveled corridor. One chest with drop of mazie. Another chest to the north below the bridge with First Pass.

Return to area 4 of the airship and unlock. The room immediately after the laser fence has a chest with Tears of spirit and a thabitor that will heal and restore you. Be sure to use him 🙂 he will be extremely happy.

Airship area 5.

You will need Second pass to proceed (read above of you did not have it)

Enter the next room. You will be attacked by 6 Hushbauts. They will come in 3 waves. Their only Really deadly attack is Venom, so be watchful and prepare to mass-heal. 150k xp.

Screenshot_2013-09-05-19-09-46Proceed north and comfront Shaft.

He will summon Fraiya and steal all soulstones. Then he will switch her on. Aparently he made a cyborg out of her and now she hates you 🙂

Hit her hard. She has one bad ray attack. Heal between turns and keep hitting. About 30k hitpoints and she is down. Bell will try to cure her after the fight, to no avail. You will receive a piece of her in the end. Shaft will teleport away and the airship will start falling.

Get out by using “Exit” from the menu and complete all side quest that remained.

Return to Col. There is another shining place behind the house where you first emerged. Soulpebble of light.

Bring Fraiya remains to the spirit fountain to the Northwest end of the map.

Spirit gods will materialize and welcome you. After a short BS they will allow you to bury Fraiya’s piece and ask you to return their soulstones back. Frain will get a new hope that Fraiya’s soul is still out there.

Complete Yuuizo quest line.

  1. Return to Froma if you did all previous tasks around the two continents. The boy beside the inn will tell you Yuuizo did not like living in Froma and left for his place of birth. Obviously NOT Dandong.
  2. Go to the island to the southwest of Dandong (south from Lecom). Speak with the old woman. She is his wife, he passed away forgetting her face and left his old notebook. She wants you to fulfill his promise to write songs.
  3. Return to Dandong. The boy is still waiting near the herbal/tool shop. The boy decides to live on the road and write down Yuiizo’s biography. Tome of excalibur, 50k SP, soulpebble of light.

Young king’s wish

Return to Haltea to collect the last hidden quest named “Young king’s wish”. In short you need to find out why Paul in Dandong hides that his king is dead. Go there and give Paul the letter. Frain will confront him about the king’s whereabouts . He will send the guards away and reveal that the king passed away three years ago and this secret was his dying wish. Dandong seems to have been in such situation 14 times already.

Get back to Haltea. Speak to the king to complete the quest. 2000 gold and soulpebble of darkness. 5000 SP.

End game

Get back to the wrecked airship to end everything. There is one new hole immediately north after the entrance.

  • Beware the Hell cats and their Venorve attacks.
  • Many Hushbauts with venom attacks.

There are enough monsters and restoring robot in the above levels to train your party to level 99 without much risk. Take your time. This is the endgame and level cap is 99 max. Increase all your skills to the max level and if you want to invest some more time – collect materials to upgrade all armors and weapons.

Avoid the purple pools, there is always way around them.

There are no chests or hidden rooms. Only monsters and robots. Just keep exploring until you find the gate. It transports you to a blue area.

Blue area 1. Nothing to do here except kill many monsters. Only Full house is new and casts mass elemental damage. Exit from the north portal. Go there by using the right-hand rule.

Ship core 2. Just find the stairs down to another portal.

Blue area 2. Fight your way to the NW corner of the map to the next portal.

Ship core 3. Weaker enemies and green pools with platforms. Not a single chest again, so just use the portal.

Blue area 3. Nothing to gather again. Just monsters. Be extra careful against combo of hell cat and two full house behind.

Ship core 4. Keep descending until you reach the door. Enter. Short cutscene and you prepare for the battle.

Shaft will call the inhabitants of the world cattle and swine and summon his best robot to fight you. He orders the robot to swallow everything and the robot starts with him 🙂

Screenshot_2013-09-15-08-17-40Final fight.

80000 hitpoints of damage and he falls.

Frain needs to choose if he is to go home or stay in this world.

If you stay, you will become bishop’s apprentice and probably marry Bell in a year 🙂

If you return, you will be stranded alone in hyperspace :-). Without worries. Alone. Forever.

Regardless what you choose – congratulations. That was all 🙂

Screenshot_2013-09-15-08-24-47

 Posted by at 12:14 pm
Apr 262013
 
dotQuest World map.

dotQuest World map.

This game reminds me a lot of Gailardia series. The main difference is the leveling system. You will also level your skills by using them. The other difference is – there is no sea travel – just on foot.

You start the game with a boy named Shota who apparently lost his memory. Two girls – Spika and Luna will come to greet you and tell you they summoned you to fight Satan.

Your first quest is to reach Elm castle.

  • Speak with everyone and loot all chests and shelves.
  • Speak with both majesties (especially the queen) and gather all quests.
  • Return the comic book (it is on the second floor) for an Energy drink.
  • Go to the Cralisy town to the west to complete two more quests. One given by soldiers and one by the king.

Do not be hasty about rushing west. Small slimes will prove quite deadly. Train on them until you become at least level 3, so your survivability is better.

If you happen to die – return to castle and spend 10 gold to sleep into the inn. You will heal and revive all chars.

Slime


Hitpoints: 20
Phy. Attk: 2
Phys. Def: 8
Mag. Attk: 5
Mag. Deff: 5
Att speed: 4
Dexterity:
Experience: 1
GOLD: 3

Red Slime


Hitpoints: 30
Phy. Attk: 5
Phys. Def: 10
Mag. Attk:
Mag. Deff: 3
Att speed: 5
Dexterity: 5
Experience: 2
GOLD: 5

Charge Ant


Hitpoints: 40
Phy. Attk: 8
Phys. Def: 12
Mag. Attk:
Mag. Deff: 4
Att speed: 8
Dexterity: 6
Experience: 4
GOLD: 7

If you use skills and magic in combat, next auto attack will try to use your last skill or magic used (provided you have sufficient spell points). Take your time and grind a bit outside the castle. It will pay up later.

If you want to train specific skill – you must be sure you do the finishing blow with this exact skill or kill the monster with one blow. Most Skill XP points are given to the killer.

Try maxing out all equipment sold in the shop and leveling to level 5. It also pays up to train your skills while in the wilderness between two towns. Cralisy is directly west, after a small forest.

Cralisy town.

  • Lunch box in one of the pots to the east.
  • One of the girls tells you the first boss is weak against ice.
  • One of the houses has a pot with 100 gold and a granny who lost her ring.
  • The copper swords for the quest in the Elm castle are in the armory, where you will also find a pot with 100 gold.
  • Professor Whim’s house also has 50 gold and some goodies.

Professor’s assistant tells you he is in the lab and you decide to wait for him to return. You don’t actually wait as you supposedly guessed already.

Explore the wilderness and return to Elm with the copper swords. Reward is a iron shield. Shota or Luna should benefit from it.

Memorial stuff quest

Memorial stuff quest

Do the “memorial stuff” quest. 31 steps east from town. Hard to miss the spot. It is in a single baren square inside small forest patch. Once you return the ‘stuff’ the quest NPC gives you a small ring needed for the granny in the big house. For some reason she does not reward you for the ring so you may as well keep it.

Try gathering enough money to arm Shota and Luna with katana type swords. They do a lot of damage and can be combined with shields.

Try arming the best armors money can buy while training to levels 7-8. If you are tired of slimes and ants, go south from Cralisy village. Monsters are stronger and give more XP and gold. Eventually you may reach the submerged cave to Rin’s house. Loot the two chests and go to the island to mark the house by entering it. There is a tower nearby and it will be easier to teleport later when you have quests inside.


When at least level 7 – get back to Elm castle and go northeast from there to the nearby cave. Waiting for the professor to get out is pointless.

Go to the cave. When you try to enter you will decide to get back to town to wait there. Don’t wait – speak with his assistant again. He will apologize and send you to the cave, because he is worried. (game designers are probably smiling now)

ElmCaveGet back to the cave (use teleport to Elm) and enter.

First floor of the cave is not hard. Some chests laying around with goods (sword, shirt and 200 gold). Only monster you need to be watchful for is the Poison jelly. Use “Recover” if you get poisoned.

Second floor has your first ring in a chest, give it to Spica. When you get near an area with some green bushes (in a cave LOL 🙂 ), Shota will tell you to save the game (how does he now he is a game character 🙂 ?)

Save and go in. If you spoke with everyone as I told you to – you will know Lizardfolk is weak against Ice attacks. He has 650 hitpoints and upon death gives 80 XP and 280 gold.

Lizardfolk


Hitpoints: 650
Phy. Attk: 29
Phys. Def: 18
Mag. Attk: 28
Mag. Deff: 8
Att speed: 65
Dexterity: 20
Experience: 80
GOLD: 280

After some long and poorly translated blah-blah, you will be sent to Rin’s island. If you haven’t found it yet – her island hut is south of Cralisy through a submerged cave. Don’t forget to loot Whim’s room 😉

Rin is martial artist who will join your party after explaining you need to go to the lab to recover Shota’s memory, the lab is in the tower’s top floor and you need to use a switch on 2-nd floor which is embedded in a statue.

Tower is just a bit northeast from the hut, but my advice is to teleport to Cralisy to buy better equipment for Rin first and then teleport back to the hut. It’s free after all. She is only level 6, so you better get her well defended.

When you feel ready, enter

Lab tower.

 

Floor 1 has some chests with herbs and 2*400 gold. 3 staircases to floor 2 one of them opens the way to the other, where another chest lays waiting for loot.

Rin's island

Rin’s island

Minotaur


Hitpoints: 2200
Phy. Attk: 51
Phys. Def: 22
Mag. Attk: 42
Mag. Deff: 20
Att speed: 83
Dexterity: 30
Experience: 650
GOLD: 600

Floor 2 has few chests with 200 gold, bronze claws, consumables, the switch statue and stairs to floor 3. Not all areas in floor 2 are accessible directly. 2 of the chest rooms are accessible through NW stairs on floor 1. An area in the center is accessible from floor 3, so we proceed up.

Floor 3 is full of stairs and few chests. 300 gold, consumables.
You will meet mini satan monster on this floor. It has mass damage skill, so be careful no to get wiped in 3-4 unlucky attacks.

Be sure to take the 2 stairs down to floor 2 so you open the other chests and use the switch statue. Otherwise, the door above will stay closed. Also one of the stairs will lead you on floor 1 where a chest with dagger is hidden.

Floor 4 has few chests with herbs, jogging shoes and design t-shirt 🙂

All of them are accessible from the various staircases on floor 3. Central area is the lab itself. You will he warned it’s good time to save the game. When you enter the room, a Minotaur will attack you. He has 2200 hitpoints and bad debuff that lowers defence. Be sure you are at full mana and health and just empty all your high damage skills on him.

When you kill him, Rin will start unlocking ceremony on your brain 🙂

Following is a lousy translated text with lots of errors from which you understand Shota is from the future where magic is dead and prince Laym defeated Satan but paid the price and there is no mana in the fiture.

So you decide to go speak with him.

Loot (there is barely any) and get back to the Elm castle.

Head south to the bridge. There is a small inn there, potion shop and some guards. one of them gives you mail to deliver to his brother in Kokurum kingdom. (don’t forget to loot, there is a good ring in one of the pots). Exit from south and return immediately. The guard will stand on the north exit with another falcon ring inside the pot.

ElmToSold

Sold town

… is a small town between Elm and Kokurum castle.

  • Duram will get his mail from you and give you long samurai sword for reward.
  • Loot all cabinets, barrels, chests and pots. There are more than 3000 gold worth of items and coins.
  • Talk with everyone and buy the best possible arms and armors. You need to kill those cats and skulls in one attack 😉

Local lore:

  • Centaur (next boss) is weak against ice but has high defense.
  • Kokurum is to the SE.
  • One of the girls in the houses needs cure ribbon. I never found such an item until the very end of the game, so it’s probably just a forgotten sub quest.

When ready, go outside. Have in mind that monsters to the west are a lot stronger than anything you faced so far (and also give lots of gold and experience) so either train to level 20 on them (you will thank me later) or turn southeast to Kokurum castle.

SoldToKokurum

Kokurum/Kokuram

Kokurum Soldier


Hitpoints: 2500
Phy. Attk: 65
Phys. Def: 90
Mag. Attk: 80
Mag. Deff: 35
Att speed: 90
Dexterity: 36
Experience: 800
GOLD: 1000

… is closed by magic barrier. You need to ask someone how to enter.

  1. Return to Sold town and ask the soldier in the armor shop about it.
  2. He will try to sell you the key for 100 000 gold. Even if you have this much that early in the game – best solution is to beat him up.
  3. He is tough – 2500 hitpoints but hits with physical attacks only and does not like cold. When done, you get the key, 600 XP, 1000 gold and a lousy excuse 😉
  4. Return to Kokurum on foot. No teleport – sorry.
  5. Save in front of the city and enter.

If you decide to loot the castle, only first floor is open for now and you will meet some bone fighters with mad flowers. They have bad debuff named “Stinky smell” that lowers defence for the whole party.

There are 500 gold and some remedies laying around.

Save!

Centaur


Hitpoints: 4500
Phy. Attk: 78
Phys. Def: 165
Mag. Attk: 52
Mag. Deff: 10
Att speed: 96
Dexterity: 40
Experience: 950
GOLD: 1500

When you ascend to the throne room, you will be attacked by the Centaur. He has 4500 hitpoints life and is very weak against ice attacks.

His debuff is called “Power down” and lowers offence for the whole party with 14 points. Stick with magic attacks when debuffed or you will do none or really low damage. Use poison on him to accelerate his demise a bit. He seems to not tolerate water based attacks at all.

He also casts a mass damage spell “Fire breath” but it is bearable and “Rush” which does quite bad damage to a single target and can entangle.

Battle is not hard for a level 20 party so I hope you listened to my advice to train a bit with harder monsters.

King of Kokurum explains where is the prince and sends you on another errand to close the hole opened west of the castle. But first:

Speak with everyone, so you know that:

  • Next boss, the Golem has a lot of HP but is weak against fire. (generally to any magic BTW)
  • A soldier on the second floor needs more interesting books. (another sub quest that does not trigger anything)
  • Loot everything if you missed it and visit the armor shop. Whole lot of new stuff but a little steeper. You will need more than 28000 gold to buy the best stuff provided you are already fully equiped.

Golem

Hitpoints: 7000
Phy. Attk: 98
Phys. Def: 70
Mag. Attk: 60
Mag. Deff: 35
Att speed: 106
Dexterity: 40
Experience: 1500
GOLD: 1500

Portrait:

Descend into the hole.

  • Loot everything. There are 2 expensive items in the north cave. Assault dagger and thick sweater.
  • Hell bat casts firebreath. Damage is low, but don’t let them live long.
  • Golem is in NE cave. He has 7000 HP life and casts only the skill “Gain”. Be sure to be at full health when he has cast this spell because he hits for 100+ damage in the next turn. 1500 gold and experience for the kill.

Return to Kokurum king to get your reward. It is a short kokurum sword – good weapon if you focus on daggers and short swords.Then he sends you to the west cave to proceed to the Land kingdom.

Teleport to Sold town and proceed west from there. Another village is near the west cave, be sure to enter 😉

Just go west around the mountain.

Just go west around the mountain.

Edge town.

Nothing interesting. No quests. Loot everything and go to the shop. Lots of new arms and armor, so suit up. Farm some money outside if you can’t afford to buy all good stuff and proceed west through the cave.

Edge cave.

There are few staircases down with good stuff in chests.

Flame ant casts Flame wheel with moderate 40+ damage and debuffs.
Froggers cast Poison cloud, so don’t leave them alive for too long.

Descending to level 2 from NE stairs will lead you to Farce. He is a human subordiante of Satan. Small talk and your first fight with the coward Farce.

First version of Farce has 4500 HP and can fossilize and buff.
His monster slave Advan has 6500 HP and casts earthquake:

Advan

Hitpoints: 6500
Phy. Attk: 95
Phys. Def: 38
Mag. Attk: 74
Mag. Deff: 32
Att speed: 70
Dexterity: 45
Experience: 1000
GOLD: 1500

Portrait:

Farce

Hitpoints: 4500
Phy. Attk: 85
Phys. Def: 48
Mag. Attk: 106
Mag. Deff: 14
Att speed: 90
Dexterity: 40
Experience: 1300
GOLD: 2000

Portrait:

Don’t allow them to fossilize Spika, so you can cure the whole party.

2100 xp and 3500 gold. Not bad for such a fight.

From Edge to Mover town.

From Edge to Mover town.

Exit the cave and head NW to the bridge station. The inn is 70 gold only and you learn that the next city is North and then East.

But first – exit bridge station and return immediately. There will be more loot in the pots. If you look at the map – there are really 2 bridge stations around the bridge. Don’t know why the developers decided it this way. They could have made the 2 stations a bit different inside, so you know they are actually 2 different places.

Proceed NE to Mover town. Only Popots are stronger, because they have high defence and can heal themselves.

Mover town

(who invents those names?!)

Loot and speak.

Local lore:

  • Prince Laym is probably in NW cave.
  • Land castle is NW in north part of the cave (not true, it’s not connected to Laym’s cave)
  • Prince Laym is in a cave guarded by Iron Giant. He can debuff and is weak to lightning.
  • Star hair ornament, frill skirt and 2000 gold are in chests laying around. Be sure to loot them all.

If you are short (full equipment from the shop is 60k +) – go outside and farm some money. Monsters are a bit tricky here, but they give good Xp and gold.

Popot can cure and has very high physical resistance. Big eye has magic resistance and can cast “gaining” but is weaker to physical attacks. (see the full list of monsters below)

MoverCave

Iron Giant


Hitpoints: 14000
Phy. Attk: 120
Phys. Def: 54
Mag. Attk: 98
Mag. Deff: 36
Att speed: 152
Dexterity: 80
Experience: 3000
GOLD: 5000

Cave of Laym floor 1.

There is a silver wand in a chest at NW corner.

  • Seahorse casts Flame shot.
  • Baby dragon has ice breath.
  • Devil apples cast “Devil’s whisper”, a debuff that lowers all attack and defence stats.

Loot all caves. Go to NW cave on floor 1. Clean and proceed to level 3. You will be warned to save because boss is near.

Prince Laym is fighting the Iron giant, so you decide to help him out. Iron giant will debuff you a lot, but he cannot kill you with the speed Spika can mass heal your party, so you will prevail.

Prince Laym gives you the book of sealing after the fight (you can’t find the book in your inventory though)

Proceed north to …

Land castle.

Loot everything. Speak with everyone.

Local lore:

  • There is a wyvern in the east tower. It is weak to fire and casts stunning lightnings.

You need to go there to get a jewel so the king casts his spatial magic to transport you to Satan’s island. So buy the best arms and armor from shop and go hunt in the tower.

EastTower

East tower

First floor is trivial. 3 staircases to floor 2 and a secret room with a chest accessible from floor 2. Brave helmet is inside 🙂

Wyvern

Hitpoints: 18000
Phy. Attk: 145
Phys. Def: 88
Mag. Attk: 130
Mag. Deff: 56
Att speed: 150
Dexterity: 80
Experience: 4000
GOLD: 6000

Portrait:

Second flor is more chalenging. Cats cast lightning punch which paralyses. Crab-like ”clubs” have very high physical defence, so you will be forced to use lot of offensive spells. Hobgoblins break armor. (see full list of monsters below)

Third and fourth floor are ladders, chests and monsters. Most of them don’t like fire attacks.

The jewel is on the last floor, accesible from the SE stairs of floor 4. You will be warned to save the game. Pick the jewel from the chest and you will be attacked by

Wyvern.

Fight is long, use your best offensive skils and spells and mass heal a lot. Wyvern will stun with lightning very often, so be patient and keep hitting.

4000 xp and 6000 gold.

Return to the king and he will order his wizard to send you to satan’s island. Monsters are a bit stronger here 🙂 but they dont have much magic defence.

SatanIsland

Head to the caves below the castle. Stink pots are almost completely immune to physical attacks, so cast a lot of spells.

Caves are a labyrinth of corridors and sub caves. You need to find your way around.

This may be a good time for you to train all your non-wizards to life magic level 4 or higher. Find a group of stink pots and put your group to auto attack after setting the following first:

  • Shota – recover;
  • Spika – poison cloud;
  • Luna – cure;
  • Rin – cure.

Make sure you don’t fight a party with snakes because they stun and your auto fight will be broken (human interaction needed). Or simply kill them first before the auto fight starts.

Stink pots will start curing each other when Spika casts poison cloud. Rin and Luna will cure you when an occasional hit falls on you. Shota will recover you if you get poisoned.

Leave your android unit on charger. Set it to not activate screen saver or screen lock when inactive and do something else for 10 minutes. Repeat this few times or optionally – set Spika to use rod skill “angel heal” and leave you phone/tablet for 30 minutes on auto fight. When done – all your non-wizards will be able to mass heal, mass recover and revive. Shota is with worst healing skills, but don’t worry – he will survive 🙂


Loot all sub caves. They have some gold, herbs and few cool items. If you have best equipment alredy – don’t bother. No more towna and no better shops. When ready, proceed to the most NE cave. You will have to walk another corridor and some mine (or somethig looking straighter than a cave) and then through a stairs up you will meet stronger version of …

Kraken

Hitpoints: 16000
Phy. Attk: 135
Phys. Def: 110
Mag. Attk: 107
Mag. Deff: 60
Att speed: 110
Dexterity: 70
Experience: 3000
GOLD: 2000

Portrait:

Farce

Hitpoints: 15000
Phy. Attk: 139
Phys. Def: 130
Mag. Attk: 158
Mag. Deff: 48
Att speed: 152
Dexterity: 60
Experience: 2500
GOLD: 2500

Portrait:

Farce.

This time, the coward is accompanied by Kraken and is a bit stronger himself. Kraken hits very bad with Gaining and straight punch and Farce casts heal, power break, fossilization beam and poison shock. If he fossilizes Spica, I suggest you fix her quickly. You will need a lot of healing and brute magic power for this fight.

Focus on 1 boss and hit hard with all you’ve got. Preferably kill Kraken first.

Spread all your reviving herbs and potions around the whole party and heal a lot. Never leave a party member fossilized for more than a turn and try to heal the whole party to 100% when Kraken uses Gaining because the next turn could be fatal. He hits for 200-300 hp if you are not buffed with protection spells. Get them poisoned all the time so Farce cures the poison instead of using his other skills.

IMHO: A party level 35 is the minimum for this boss pair. Go train a bit around this dungeon if you are not ready. There is plenty of experience in each monster group.

5500 xp and 4500 gold when done. Farce will complain a bit … and warn you about the human spirit.

Now. Next part is …

Satan castle.

Inhabitants are currently at war with you, so get on foot and start cleaning. 🙂

Floor one.

  • Kobolds cast gaining, so get them killed fast.
  • White bears cast quake but the damage is bearable.
  • Dragon flies cast thunderbreath which can be bad if it stuns your whole party.

There is an array of chests to loot. Mainly herbs. One mana pendant.

Floor two.

Archenemy

Hitpoints: 14000
Phy. Attk: 175
Phys. Def: 140
Mag. Attk: 210
Mag. Deff: 70
Att speed: 152
Dexterity: 50
Experience: 3000
GOLD: 3000

Portrait:

4 lootable rooms.

Same monsters as floor one.

Throne room.

Satan

He will put up a lecture about good and evil. Then the fight starts.

Satan will summon 2 Cerberus monsters with him and start casting spells:

  • Neutralize – lowers all your stats.
  • Mass heal – around 350 hp.
  • Inferno – mass damage 120 points.
  • Dark sword – 120 damage.
  • Some mass buffs.

Cerberi have 4500 life (see full list below) and the archenemy (Satan) has 14000 life (in this first battle). You will manage to kill them with few mass atacks and only Satan will stand.

4600 xp and 6000 gold. The fight is not hard at all. If you managed Farce 2 – this fight is easier.

And now – the real fight starts.

Real Satan

Archenemy

Hitpoints: 28000
Phy. Attk: 184
Phys. Def: 160
Mag. Attk: 230
Mag. Deff: 90
Att speed: 182
Dexterity:
Experience:
GOLD:

Portrait:

He has 28000 life points and hits harder. All his spells are stronger and all you buffs may fizzle weakened to 10-15% of their original power.

Neutralize and dark sword, you already know. He now also casts:

Death scythe – moderate mass damage. 50+
Evil thunder – 100+ damage and stun.
Venom flare – 120 mass damage and mass poison.

Best damage you will do with:

  • 1000 damage – Suzukaze – Shota and Luna.
  • 1200 damage – Thunder flare – Spika.
  • 1000 damage – Dragon hit – Rin.

0 xp and 0 gold. Shota seals the magic forever and returns to his world and time. Noone ever remembers him again.

The end.

For now 😉

Complete monster list:

Kokurum Soldier

Hitpoints: 2500
Phy. Attk: 65
Phys. Def: 90
Mag. Attk: 80
Mag. Deff: 35
Att speed: 90
Dexterity: 36
Experience: 800
GOLD: 1000

Portrait:

Slime

Hitpoints: 20
Phy. Attk: 2
Phys. Def: 8
Mag. Attk: 5
Mag. Deff: 5
Att speed: 4
Dexterity:
Experience: 1
GOLD: 3

Portrait:

Red Slime

Hitpoints: 30
Phy. Attk: 5
Phys. Def: 10
Mag. Attk:
Mag. Deff: 3
Att speed: 5
Dexterity: 5
Experience: 2
GOLD: 5

Portrait:

Charge Ant

Hitpoints: 40
Phy. Attk: 8
Phys. Def: 12
Mag. Attk:
Mag. Deff: 4
Att speed: 8
Dexterity: 6
Experience: 4
GOLD: 7

Portrait:

Light Bee

Hitpoints: 45
Phy. Attk: 11
Phys. Def: 16
Mag. Attk:
Mag. Deff: 2
Att speed: 12
Dexterity: 10
Experience: 6
GOLD: 10

Portrait:

Parry Cat

Hitpoints: 50
Phy. Attk: 14
Phys. Def: 16
Mag. Attk:
Mag. Deff: 6
Att speed: 10
Dexterity: 10
Experience: 8
GOLD: 15

Portrait:

Poison Jelly

Hitpoints: 58
Phy. Attk: 12
Phys. Def: 18
Mag. Attk:
Mag. Deff: 6
Att speed: 14
Dexterity: 10
Experience: 9
GOLD: 18

Portrait:

Man-eating Apple

Hitpoints: 68
Phy. Attk: 20
Phys. Def: 18
Mag. Attk:
Mag. Deff: 6
Att speed: 16
Dexterity:
Experience: 13
GOLD: 20

Portrait:

Goblin

Hitpoints: 80
Phy. Attk: 23
Phys. Def: 12
Mag. Attk:
Mag. Deff: 4
Att speed: 19
Dexterity:
Experience: 14
GOLD: 22

Portrait:

Mini Dragon

Hitpoints: 82
Phy. Attk: 27
Phys. Def: 14
Mag. Attk: 14
Mag. Deff: 10
Att speed: 13
Dexterity: 20
Experience: 17
GOLD: 24

Portrait:

Wind Snake

Hitpoints: 110
Phy. Attk: 32
Phys. Def: 20
Mag. Attk: 12
Mag. Deff: 8
Att speed: 18
Dexterity: 21
Experience: 16
GOLD: 30

Portrait:

Mini Satan

Hitpoints: 95
Phy. Attk: 30
Phys. Def: 18
Mag. Attk: 40
Mag. Deff: 19
Att speed: 22
Dexterity: 20
Experience: 19
GOLD: 28

Portrait:

Cait Sith

Hitpoints: 130
Phy. Attk: 38
Phys. Def: 18
Mag. Attk: 16
Mag. Deff: 8
Att speed: 27
Dexterity: 22
Experience: 26
GOLD: 50

Portrait:

Skull

Hitpoints: 150
Phy. Attk: 45
Phys. Def: 20
Mag. Attk: 20
Mag. Deff: 8
Att speed: 24
Dexterity: 30
Experience: 28
GOLD: 58

Portrait:

Red Crab

Hitpoints: 113
Phy. Attk: 43
Phys. Def: 80
Mag. Attk: 30
Mag. Deff: 10
Att speed: 22
Dexterity: 30
Experience: 32
GOLD: 65

Portrait:

Mad Flower

Hitpoints: 170
Phy. Attk: 52
Phys. Def: 32
Mag. Attk: 48
Mag. Deff: 23
Att speed: 27
Dexterity: 20
Experience: 40
GOLD: 78

Portrait:

Cockatrice

Hitpoints: 210
Phy. Attk: 58
Phys. Def: 38
Mag. Attk: 48
Mag. Deff: 38
Att speed: 32
Dexterity: 20
Experience: 43
GOLD: 82

Portrait:

Hell Bat

Hitpoints: 220
Phy. Attk: 51
Phys. Def: 40
Mag. Attk: 62
Mag. Deff: 28
Att speed: 36
Dexterity: 35
Experience: 45
GOLD: 90

Portrait:

Thunder fish

Hitpoints: 225
Phy. Attk: 67
Phys. Def: 36
Mag. Attk: 40
Mag. Deff: 20
Att speed: 32
Dexterity: 50
Experience: 53
GOLD: 105

Portrait:

Big Asteroid

Hitpoints: 240
Phy. Attk: 68
Phys. Def: 30
Mag. Attk: 55
Mag. Deff: 48
Att speed: 34
Dexterity: 30
Experience: 56
GOLD: 110

Portrait:

Pumpkin Head

Hitpoints: 210
Phy. Attk: 70
Phys. Def: 46
Mag. Attk: 60
Mag. Deff: 24
Att speed: 40
Dexterity: 40
Experience: 62
GOLD: 125

Portrait:

Mimic

Hitpoints: 500
Phy. Attk: 85
Phys. Def: 80
Mag. Attk: 70
Mag. Deff: 40
Att speed: 56
Dexterity: 50
Experience: 250
GOLD: 300

Portrait:

froger

Hitpoints: 280
Phy. Attk: 75
Phys. Def: 46
Mag. Attk: 70
Mag. Deff: 22
Att speed: 37
Dexterity: 50
Experience: 83
GOLD: 145

Portrait:

Flame Ant

Hitpoints: 285
Phy. Attk: 73
Phys. Def: 40
Mag. Attk: 70
Mag. Deff: 34
Att speed: 38
Dexterity: 50
Experience: 90
GOLD: 150

Portrait:

Baby Leo

Hitpoints: 270
Phy. Attk: 82
Phys. Def: 50
Mag. Attk: 69
Mag. Deff: 36
Att speed: 44
Dexterity: 50
Experience: 90
GOLD: 190

Portrait:

Blue Jelly

Hitpoints: 300
Phy. Attk: 85
Phys. Def: 78
Mag. Attk: 80
Mag. Deff: 70
Att speed: 35
Dexterity: 70
Experience: 95
GOLD: 180

Portrait:

Big Eye

Hitpoints: 360
Phy. Attk: 90
Phys. Def: 46
Mag. Attk: 80
Mag. Deff: 46
Att speed: 45
Dexterity: 50
Experience: 100
GOLD: 230

Portrait:

Popot

Hitpoints: 300
Phy. Attk: 94
Phys. Def: 250
Mag. Attk: 120
Mag. Deff: 12
Att speed: 40
Dexterity: 66
Experience: 105
GOLD: 265

Portrait:

Seahorse

Hitpoints: 400
Phy. Attk: 100
Phys. Def: 42
Mag. Attk: 58
Mag. Deff: 36
Att speed: 46
Dexterity: 60
Experience: 110
GOLD: 330

Portrait:

Baby Dragon

Hitpoints: 480
Phy. Attk: 104
Phys. Def: 48
Mag. Attk: 75
Mag. Deff: 24
Att speed: 42
Dexterity: 60
Experience: 122
GOLD: 370

Portrait:

Devil Apple

Hitpoints: 450
Phy. Attk: 108
Phys. Def: 35
Mag. Attk: 68
Mag. Deff: 58
Att speed: 45
Dexterity: 70
Experience: 125
GOLD: 400

Portrait:

Evil Star

Hitpoints: 450
Phy. Attk: 115
Phys. Def: 63
Mag. Attk: 70
Mag. Deff: 26
Att speed: 54
Dexterity:
Experience: 132
GOLD: 420

Portrait:

Death Bat

Hitpoints: 480
Phy. Attk: 120
Phys. Def: 32
Mag. Attk: 80
Mag. Deff: 50
Att speed: 57
Dexterity: 80
Experience: 145
GOLD: 470

Portrait:

Hobgoblin

Hitpoints: 680
Phy. Attk: 122
Phys. Def: 56
Mag. Attk: 41
Mag. Deff: 40
Att speed: 54
Dexterity: 80
Experience: 150
GOLD: 540

Portrait:

Caesar Club

Hitpoints: 550
Phy. Attk: 118
Phys. Def: 320
Mag. Attk: 90
Mag. Deff: 34
Att speed: 41
Dexterity: 80
Experience: 165
GOLD: 400

Portrait:

Prince Cat

Hitpoints: 580
Phy. Attk: 112
Phys. Def: 62
Mag. Attk: 85
Mag. Deff: 80
Att speed: 62
Dexterity: 80
Experience: 172
GOLD: 580

Portrait:

Cold Bee

Hitpoints: 540
Phy. Attk: 132
Phys. Def: 56
Mag. Attk: 86
Mag. Deff: 34
Att speed: 49
Dexterity: 80
Experience: 182
GOLD: 630

Portrait:

Poison Flower

Hitpoints: 635
Phy. Attk: 127
Phys. Def: 70
Mag. Attk: 96
Mag. Deff: 50
Att speed: 44
Dexterity: 80
Experience: 190
GOLD: 450

Portrait:

Basilisk

Hitpoints: 690
Phy. Attk: 143
Phys. Def: 70
Mag. Attk: 95
Mag. Deff: 70
Att speed: 62
Dexterity: 80
Experience: 205
GOLD: 750

Portrait:

Evil Fish

Hitpoints: 700
Phy. Attk: 145
Phys. Def: 68
Mag. Attk: 80
Mag. Deff: 28
Att speed: 52
Dexterity: 80
Experience: 208
GOLD: 700

Portrait:

Dead Box

Hitpoints: 1000
Phy. Attk: 143
Phys. Def: 120
Mag. Attk: 90
Mag. Deff: 60
Att speed: 75
Dexterity: 80
Experience: 400
GOLD: 1000

Portrait:

Hell Bone

Hitpoints: 750
Phy. Attk: 147
Phys. Def: 65
Mag. Attk: 70
Mag. Deff: 40
Att speed: 54
Dexterity:
Experience: 215
GOLD: 560

Portrait:

Geco-ta

Hitpoints: 800
Phy. Attk: 150
Phys. Def: 78
Mag. Attk: 70
Mag. Deff: 40
Att speed: 55
Dexterity:
Experience: 217
GOLD: 600

Portrait:

Panic Pumpkin

Hitpoints: 810
Phy. Attk: 146
Phys. Def: 82
Mag. Attk: 94
Mag. Deff: 50
Att speed: 60
Dexterity: 80
Experience: 220
GOLD: 620

Portrait:

Virulent Snake

Hitpoints: 870
Phy. Attk: 133
Phys. Def: 90
Mag. Attk: 92
Mag. Deff: 48
Att speed: 70
Dexterity: 80
Experience: 228
GOLD: 550

Portrait:

Stink Pot

Hitpoints: 750
Phy. Attk: 136
Phys. Def: 570
Mag. Attk: 250
Mag. Deff: 35
Att speed: 58
Dexterity: 80
Experience: 235
GOLD: 450

Portrait:

Gargoyle

Hitpoints:
Phy. Attk:
Phys. Def:
Mag. Attk:
Mag. Deff:
Att speed:
Dexterity:
Experience:
GOLD:

Portrait:

Dragon Fly

Hitpoints: 1300
Phy. Attk: 164
Phys. Def: 95
Mag. Attk: 110
Mag. Deff: 70
Att speed: 88
Dexterity: 70
Experience: 430
GOLD: 800

Portrait:

White Bear

Hitpoints: 1780
Phy. Attk: 151
Phys. Def: 130
Mag. Attk: 120
Mag. Deff: 55
Att speed: 75
Dexterity: 90
Experience: 480
GOLD: 800

Portrait:

Cerberus

Hitpoints: 4500
Phy. Attk: 145
Phys. Def: 105
Mag. Attk: 150
Mag. Deff: 70
Att speed: 74
Dexterity: 90
Experience: 800
GOLD: 1500

Portrait:

Kobold

Hitpoints: 1450
Phy. Attk: 153
Phys. Def: 78
Mag. Attk: 120
Mag. Deff: 60
Att speed: 90
Dexterity: 80
Experience: 460
GOLD: 700

Portrait:

Bone Fighter

Hitpoints: 450
Phy. Attk: 56
Phys. Def: 40
Mag. Attk: 50
Mag. Deff: 15
Att speed: 24
Dexterity: 30
Experience: 110
GOLD: 100

Portrait:

Golem

Hitpoints: 7000
Phy. Attk: 98
Phys. Def: 70
Mag. Attk: 60
Mag. Deff: 35
Att speed: 106
Dexterity: 40
Experience: 1500
GOLD: 1500

Portrait:

Archenemy

Hitpoints: 28000
Phy. Attk: 184
Phys. Def: 160
Mag. Attk: 230
Mag. Deff: 90
Att speed: 182
Dexterity:
Experience:
GOLD:

Portrait:

Centaur

Hitpoints: 4500
Phy. Attk: 78
Phys. Def: 165
Mag. Attk: 52
Mag. Deff: 10
Att speed: 96
Dexterity: 40
Experience: 950
GOLD: 1500

Portrait:

Kraken

Hitpoints: 16000
Phy. Attk: 135
Phys. Def: 110
Mag. Attk: 107
Mag. Deff: 60
Att speed: 110
Dexterity: 70
Experience: 3000
GOLD: 2000

Portrait:

Minotaur

Hitpoints: 2200
Phy. Attk: 51
Phys. Def: 22
Mag. Attk: 42
Mag. Deff: 20
Att speed: 83
Dexterity: 30
Experience: 650
GOLD: 600

Portrait:

Iron Giant

Hitpoints: 14000
Phy. Attk: 120
Phys. Def: 54
Mag. Attk: 98
Mag. Deff: 36
Att speed: 152
Dexterity: 80
Experience: 3000
GOLD: 5000

Portrait:

Lizardfolk

Hitpoints: 650
Phy. Attk: 29
Phys. Def: 18
Mag. Attk: 28
Mag. Deff: 8
Att speed: 65
Dexterity: 20
Experience: 80
GOLD: 280

Portrait:

Wyvern

Hitpoints: 18000
Phy. Attk: 145
Phys. Def: 88
Mag. Attk: 130
Mag. Deff: 56
Att speed: 150
Dexterity: 80
Experience: 4000
GOLD: 6000

Portrait:

Advan

Hitpoints: 6500
Phy. Attk: 95
Phys. Def: 38
Mag. Attk: 74
Mag. Deff: 32
Att speed: 70
Dexterity: 45
Experience: 1000
GOLD: 1500

Portrait:

Farce

Hitpoints: 4500
Phy. Attk: 85
Phys. Def: 48
Mag. Attk: 106
Mag. Deff: 14
Att speed: 90
Dexterity: 40
Experience: 1300
GOLD: 2000

Portrait:

Farce

Hitpoints: 15000
Phy. Attk: 139
Phys. Def: 130
Mag. Attk: 158
Mag. Deff: 48
Att speed: 152
Dexterity: 60
Experience: 2500
GOLD: 2500

Portrait:

Archenemy

Hitpoints: 14000
Phy. Attk: 175
Phys. Def: 140
Mag. Attk: 210
Mag. Deff: 70
Att speed: 152
Dexterity: 50
Experience: 3000
GOLD: 3000

Portrait:
 Posted by at 5:21 pm