Level 7 has 2 entrances to level 8.
Main and secret.
Main Entrance will lead to a small area. Clean it first.
First room has alcove with Shock shield scrollΒ and cave nettle:
The wall behind the nettle has a secret button opening a room with some food and a spider.
Further east is the blue healing stone and some portcullis.
Eastern end of this area has an Iron door needing Gear Key and the way to level 9: Goromorg Temple I.
I don’t think you have to go to the next level yet, so let’s explore this one.
Behind one of the portcullis, you can take a note with quickly drawn map for a rune-button. Grab it, so you can find the place on level 7 which helps you get deeper in level 8. (A secret, I’ve already shown in the previous walkthrough article):
Vault of the Dismantler
This area has entrance from level 7 and level 8, but It can only be unlocked from inside, so we return to level 7.
Find the rune button with the map – Enter from level 7 secret passage and open the portcullis, so you have access to the blue healing stone.
There is a room with traps and lightning shooters to the west (and apparently – immortal spider). Ignore it for now. Go east.
Kill the Ogre and fire elemental if you haven’t already. There is a button there and a room marked as …
Lightning Conduit.
Open and step aside. There will be some lightnings coming your way, so you need to time your entering well.
Don’t rush advancing too much, you are not supposed to take all the lightning hits. Advance smart.
[Even if you have level 22 air magic for the shield spell – you only receive 50% protection.]
A side corridor can be opened and used for this purpose. Just dispose of the fire elemental there.
Collect and pull the lever. It opens a door, so you can advance a bit deeper in the corridor.
Advance a bit east. Pull the chain and enter.
There is a button on the wall, which opens a room with pressure plate.
Press it with something.
Clean the adjacent room from the spiders and elemental. Use the buttons to open 2 more rooms with pressure plates and drop something over.
When all 3 are pressed, a room will open with some plate boots and gloves.
Pull the lever and an area south of the corridor with some elementals will open. You may wait for the lightning corridor to kill them or rush in to help a bit – up to you. There are 3 of them and a spider.
Secret button and lever in the room. The button opens a secret door deeper in the corridor – almost to the alcove. There is also a button in the corridor nearby, which opens another secret room … guarded by and ogre.
The ogre guards the Gear key and a lightning Rod:
[You may take some time to go back to collect the stuff behind the Iron door. It is opened by the gear key. It opens a secret room with the Helmet of Valor and a quarrel of few frost bolts. And there will be 2 heavy fights ahead.]
The lever opens the way to a room with wooden door in the center part of the corridor. Some spiders there.
Alcove with throwing axes, alcove with frost arrows and another Toorum note:
(It is just a note this time π No cryptic secrets)
The portcullis to the south will provide some heavy ogre bashing, but no good place for kiting so rest well before the fight.
There are 2 ogres and 4 elementals total:
Try to use the corridors in your advantage and use as much ice as you can afford if you get cornered.
There will be some stuff lying around – 2x lightning bombs, few tar beads, some food.
There is also a door needing the Brass key and a teleporter to an area with some poison mushrooms.
I am sorry to say – Very deadly fight.
Even fighter’s challenge is not that bad, because it does not involve poison.
Either kite them or try to stand your ground with Poison shield. (Level 13 Earth spell).
Take the 2 poison cloud mushrooms first. They hurt the most.
TheΠ½ take down the 4 (2×2) rapid shooter mushrooms.
Leave the slow mushrooms for desert.
There are two tricks I’ve proven to work.
Trick 1:
Take the Serpent Bracer on your most strong character and cast Poison shield.
For a while, he will be invincible and no poison will harm him/her. Try to cast as many mass spells and shoot your arsenal while kiting. Probably all 3 chars except the bearer of the serpent bracer will die.
Take the 2 brass keys, collect the herbs (and the hatchets, if you need them). Bring your corpses to the blue stone and revive them.
You will not gain some experience but – what the heck – room cleared.
Trick 2:
First brass key is to exit this mushroom infested hole, and you are not obliged to stand and fight if you don’t want to.
Run and let them follow. Grab any of the 2 keys (marked on the map) and go unlock the portcullis.
Cast some heavy damage spells and run away through the portal.
Rest. Re-Enter and repeat. It is a bit cowardly but it works just fine.
Loot everything you like and take the second brass key.
It is time for the next area:
The second brass key is for the door I’ve mentioned above.
The corridors behind that door have 4 pressure plates. You need to drop some objects to activate them. (If you are short on items – go collect the useless throwing axes or the 2 ogre hammers)
4 spiders and fire elemental will come to bite and burn you. And a lever will reveal itself in the place which spawned them.
The lever opens another area west, which has more fire elementals and occasional spider.
(The area also has some throwing stars lying around, 2 alcoves with food and useless knife and helm.)
2 hidden buttons. Both opening a secret with empty chest guarded by an elemental.
In general – very lame area, but it opens the way to the room with the spider, trap doors and lightning bolts …
Lonely Spider hunt. π
You need to kill the spider, because he presses the pressure plates which activate the lightning bolt heads shooting.
The trap doors lead to a room on level 9 with some snail (food) and few throwing axes.
Pull the lever to open the way to the main part of the level (and the blue healing stone).
There are 2 hidden buttons on the north and east walls (where the map-note was). They open a portcullis to the south.
Behind the portcullis is a lever which will allow you to collect the stuff you used to kill the spider and a room claiming it is the vault and you are supposed to Beware π
Find the hidden button which opens the secret room for the next treasure (Dragon figurine (5/7))
Place a sword on the marble and get the big one. If you try to grab it and immediately replace it with another sword. You will still suffer at least one lightning blast.
The dismantler is one very good sword, if you prefer using swords on your fighters:
This concludes everything you may do here. Proceed to level 9: Goromorg Temple I.