May 042012
 

After you visit Port town, you will understand you need to battle another monster, or they will not help you with the blueprints.

The monster is in the cave Southeast from Port town.

Southern cave.

Southern cave is 2 level cave with 2 things important:

  • Level 1 has a chest with a work permit accessible from level 2.
  • Level 2 has a miniboss.

There are some Goliath spiders who will paralyze you, so grab some paralweed.

The Red Snake has approximately 500 HP and hits 2 times for 20-25 damage. Fire and Ice spells often miss, so stick with thunders.

Heal a lot while fighting. Never leave a char with less than 30 HP for more than 1 turn.

Should not be a problem beating it with level 15 party.

Go back to Port and get the blueprints.

Go back to Calandora …

and give them to the shipbuilder.

The other guard asks you about a world map and explains it is suicide to not have one if you go to the seas …

You need to wait a bit until the ship is ready anyways, so go for the map.

The map is in Colma town, exactly at the shop for travelers in the center of the city as you already suspect.

The price is 2000 gold.

It shows all places you already visited as blinking dots and your position as large “X”. Using the arrows will cycle the X over the villages you visited and will show you their names below:

Gailardia 3 map of the world

Gailardia 3 map of the world

Now go back to Calandora and get the ship.

Free sailor 😉

Explore the sea

Explore the sea

This is where the linear part of the game ends.

You may head anywhere.

You don’t need to stick to the scenario written below, but use it as a guide only.

The nearest place to go is the island in the river mouth near Calandora.

The sea monsters are bearable, just beware the turtles. They hit with 25+ damage.

The sage found in  the shrine on this island suggests you start on the northern bank of the eastern continent (this means Port town and beyond).


So you better head that way.

There is another small shrine with a shop and church you can use as base. It is NE from Port town but you need the ship to reach it.

Shrine of peace.

The shops sell Magic armor for 3000 gold, so you need to collect some money to invest in all chars which can wear it.

There are also scented charms and spider silk sold there.

There is a treasure inside but you need the find gold key first.

The sage in the “Shrine of peace” points to the town of Mystia about the gold key.

Mystia is Northeast of this shrine, but the way is with a long detour and yellow slimes sometimes cast mini blizzard.

You will probably reach level 16 with your party at this point and your monk will learn “Revive!”. (Mages will have it too at level 18). This spell gives a bit more confidence when exploring. Even if someone falls – you may revive and heal.

The ways to Mystia are 2. Both have monster parties which breathe and cast spells. Arm with patience and try as many times as you need.

The shorter way to Mystia is not north (there is only a sign explaining it is a detour – and it is really a long detour).

Go east instead. Some bridges, one sign and there you are:

Path to Mystia in Gailardia 3

Path to Mystia

Mystia town.

Armor shop sells some better stuff:

  • Steel hammer – 3000 gold
  • Orc shield – 3000 gold
  • Magic robe – 3500 gold

Buy them, because fights will not become easier 😉

Traveler wings in a barrel above Inn.

Oyster pearl hidden in one tree trunk (see picture):

Oyster Pearl

Oyster Pearl is in this tree trunk

Local sage tells you about monsters being lured out with meat.

Path to Forgotten village in Gailardia 3

Path to Forgotten village

A Guard tells you not to fall in the well and another guard points you east towards the woods.

The third guard sums it all: Monster – woods – gold key.

The female cook in the building behind him tells you about her friend in the Forgotten village having monster luring meat. The Forgotten village is in solitude island in the ocean. If you teleport to Port town and go north-northeast with the boat, you can’t miss it (see picture).

Not hard to reach, there are some Manta ray, crabs and hermit crabs. The only bad monster is again shellfish (paralyze).

Forgotten village.

  • There is scented charm in one of the shelves in the inn.
  • Shops sells the same stuff as Mystia.
  • Sage points you to a nearby tower to hunt Rex-monsters (This can wait)
  • The meat is in the northeast corner of the village. Speak with the boy and you can have it.

Return to Mystia.

Go to the area east of Mystia. There is one area with clearing. Enter it and follow the right-hand rule.

Boss monster is called Yellow snake and is in one clearing 3×3 squares wide. If you don’t have the meat in your bag – monster does not show itself.

The Yellow snake has MiniQuake spell and hits for 20-30 damage 2 times per turn.

Yellow Snake miniboss in Gailardia

Yellow Snake miniboss

Level 18 party will get wiped easily. You risk this fight or train a bit – it’s up to you. Tactics are simple and you already know them from gailardia 1:

You need to cast High tension on warrior and samurai and keep healing with your monk. Cast some offensive spells with the mage but always have high tension on fighters.

When complete, you get the gold key, 6000 xp and 400 gold. Quite worth the battle.

Now let’s go back to all places with gold doors 😉

  1. Castle Raiton, king’s bedroom. (work permit, scented charm)
  2. Castle Hamilton, in front of guard keeping aluminum ore (work permit, traveler wings, 1200 gold)
  3. Castle Hamilton, second floor to the west. (High job ranking specialist, but you don’t have advanced work permit yet.)
  4. Shrine of peace. (800 gold and a work permit).

After you complete the gold key quest, yellow gem can be bought for 5000 gold, from the adventurer trader in Colma town. (2/7)

You may want to visit Misuri, the desert town.

Get the boat east from Port town in the river mouth.

Stop on the bridge and head South.

South only.

Have a look at your map. It’s the only oasis in the big desert. Can’t miss it.

Luckily you will encounter only one or two groups of monsters.

Mizuri, the desert town.

It is a great place for establishing a training and grinding camp. You will need around 50000 gold to buy all new equipment sold in the shop. The monsters are dangerous but generous, so you can spend 30 minutes in the area around city. Only the cactus can cast spells and not any single one of them has any breath or spell attacks 😉 Perfect for training.

Book shelves in the Inn tell you to find a bomb to blow a boulder. (this is done later). There are also Traveler wings in one of the wardrobes.

People explain, that …

  1. There is a desert tower Southeast from Mizuri with strong monsters.
  2. There is a village with the knowledge to build a bomb. Somewhere. (read below)

You can easily train in the desert until levels 25-26 and collect enough money to upgrade your party in the Mizuri armory.

For quick results – Set the game speed and text speed to MAX and enable combat spell casting. Train until you spend all SP and return to rest. You will be fully equipped and levels 26 in no time.

If you happen to reach the east end of the desert, a sage shrine will appear and explain why and how you will be lost in the desert if you don’t have an item for orientation. If you try to advance east, you will return back.

On The Other Hand, the tower southeast of Mizuri only needs the gold key.

You only need to fear Super Mages and large groups of ghosts. Mages heal and use Blizzard, doing 25+ damage to everyone in your party. Ghosts breathe cold for 10-15 damage.

  • Left (west) staircase of tower floor 1 leads to 2 chests with Miracle leaf and 1200 gold.
  • Right (east) staircase leads to the boss and a room which can be opened with cell key only (mark this place for later).

Fighting Rex gives 7500 XP, 1000 gold and a green horn.

Use Curtain and cast high tension on the fighters. You are quite strong already, so don’t stop hitting and healing until Rex dies.

Because the east desert cannot be crossed yet,

Return to the sea.

Another sage’s shrine can be reached if you follow the river from Colma town. The sage explains Cell key is nearby.

Get back to Colma and proceed south by boat. You need to go all the way around to the delta of the river and enter.

There will be another sage in a shrine to the east of the river bank. Accessible by gold key only.

The sage gives you a secret letter and his guard tells you – everything will be alright if you blow the boulder.

The letter is for the bomb, and without the letter – you can’t have it. The bomb is needed to blow a passage east to the Kata town.

While you are still here – Proceed north with the ship.

The river’s source is a cave. Embark and enter. Use the right hand rule.

There are 3 things here:

  • Miracle leaf,
  • Black gem (3/7)
  • and a button on level 2 of the cave – press it… distant rumbling is heard…

… and then go back to Colma. If you remember – there was a closed part of the tunnel in the cave, with inscription to come here after the button is pressed.

Back to Silver key cave.

Go east from Colma and descend deeply into the cave.

Remember the black squares? This is where we need to go now.

Advanced work permit in a chest. Your first one.

Another easy loot, Go to Misaki village with teleport spell, man the boat and sail west (world is round):

You can enter the hero grave through the river.

Black pearl and Ring of power (+10 attack) inside the chests.

While still nearby – visit the sage at the Northeast corner of East continent.

He will tell you Rex monsters keep important things away from humans.

His guard tells you to run from dragons.

This sage is all-dull-and-trivial, but there is Inn inside, so you may rest a bit.

There is another place west of this shrine (on an island), which can be opened by cell key. The passage leads to the Northeast continent with Howard castle inside. But you can’t go there yet. Just enter it to mark it on your map.

North, above this continent there is important sage shrine above it on one of the bigger islands.

He tells you to “Light” them in the order Green, Red, Blue. And you will know what he means when the time comes. (It refers to the horns you collect from miniboss fights).

Small island 1 square wide.

Teleport to Hamilton castle and get in the boat.

Head East-SouthEast.

Search it and you will find another Work permit.

Keep east after the small island until you reach the east continent. In the end of the water labyrinth, on the only grass square is the white pearl. Just land and search.

Try also the secret shrine in the river near Raiton castle. (the blue gem is also nearby (4/7)).

The sage in the shrine tells you Lamia, the demon king is in the southern mountains  in the eastern continent and the guard tells you to find the cell key because the  loot inside the room is great. (mark this whole place for later).

Another Rex.

Teleport to Forgotten village and go NorthEast to the Rex island. (see world map).

The tower has two entrances.

One normal with a useless chest on level 2.

One hidden with a boss monster on level 3.

If you quit dungeons with “Escape” – you may never find the Rex monster.

Loot the normal part and go to the exit by foot.

Step outside – you will not be transported outside the tower immediately…

Head west by the outer wall of the tower. There is another entrance 10 squares west:

Second Entrance for Rex tower.

Second Entrance for Rex tower.

Go to floor 3.

  • High tension on fighters. Curtain and Bless barrier are a must.
  • Hit him with fighter while healing with mages.
  • 1000 hit points will be over in 3-4 turns if you are lucky to score 1-2 critical hits.

Red Rex gives red horn, 5000 xp and 800 gold.

This concludes everything loose, that could be done as side quest around the seas for now. Let’s go get that bomb for the Cell key.

Now let’s have a look at this archipelago continent at Northwest:

Archipelago in Gailardia 3

City of water.

Start from Raiton castle and go North by boat.

There is a way through the reef labyrinth, so you go almost straight there. Just take a detour by land to the topmost island. Walk on the bridges to the chest, there is a ring of protection inside.

There will be a miracle leaf and old book in the inn. Reverence to Gailardia 1 heroes.

The local sage tells you there is town called Morys in the center of the small islands, where people are holding important secret.

Shops don’t sell anything new.

There is a North exit from the town, where you need to battle a monster.

White snake has about 1000 HP and gives 8500 xp and 800 gold. The treasure behind the snake is Advanced Work Permit. The second you find. Feel free to make two chars stronger (You need the gold key to enter Castle Hamilton’s trainer).

Get back in the water and follow the south reefs. The way to Morys is long and you need to get back almost to the beginning.

Morys.

There is a Celt dagger sold in the shop for your magic using characters. Only 6500 gold (you probably have 30k loose gold already).

If you followed so far and collected the secret letter from the sage – the guard will let you take the “secret” bomb (and useless 1800 gold).

Teleport to Colma and go south and then east to the delta of the mountain river.

Advance and get in the side river. Place the bomb and the boulder is blown. (see the picture below):

Blow the boulder, to open the way to Kata town.

Blow the boulder, to open the way to Kata town.

The river will extend flooding small part of the desert, so you can land there now.

Advance east to the town of Kata. The monsters are easy for level 25-30 party.

But I will continue this walkthrough in part III, because it grew above 2000 words.

 Posted by at 11:58 pm

  8 Responses to “Gailardia 3 walkthrough (and maps) – Part II”

  1. did you finish or not?

  2. With my first adv. Work permit, what should i do? And also what were your partys jobs?

    • Well, H.Knight is an excellent tank if you put him/her on the first row.

      But actually, I preferred to have better heals and improved Sammy and Lillis to Sage first. My mapping in the end was:

      Alan – H. Knight
      Chaz – Ninja
      Sammy – Sage
      Lillis – Sage

  3. Is there Gailardia 2 Walkthrough from you ?? Thx

  4. Few tidbits of useful info:

    At Level 17, Lillis learns “Amor.” If you’re grinding for gold, warp to Hamilton Castle and cast “Amor” to battle Gold Bells.

    If you’re grinding for XP, warp to Calandora, head NE, and enter underground tunnel. “Amor” is not effective in dungeons and caves, but you can occasionally find Silver Bells.

    When fighting difficult mons, start off using “Defend” then go back to attack or cast a spell. That will help your party take less damage. You can repeat those steps for each char, but you can’t do it for the last party member. When using that method, you will have to do it each round, since “Defend” only lasts one turn. The Defend-attack method seemed to help some with mini bosses, but it did seem to be a little less effective with battles on the World Map.

Sorry, the comment form is closed at this time.