Apr 262012
 
Legends of Grimrock level 5 map

Legends of Grimrock level 5 map

Level 5: Hallways

You start in a hall full of statues.

There is a light coming from the ceiling, so I suppose there is another secret room in level 4 from which you can fall here. (drop me a message if you know)

2 rooms have levers for opening and third room is accessible from there:

NW room has a scroll of fireshield and 2 bolts.

SE room has a loose brick which opens a wall. Inside the wall there is another button to open a secret room with good +8 evasion cloak.

Inside the 3-rd room is a chest with useful spell (Light). And few ingredients and food.

Having “Light” means – no more torches in hand for you πŸ˜‰ Also – no more searching for torches.


The iron key is in the 3-rd room also.

You can’t do anything for the cave in (fallen rocks), so open the SW portculis with the iron key.

There is a trapdoor to level 6 with another Toorum scroll :). He claims there is nothing in the room, but in fact, there is Toorum Scroll πŸ˜€ … Brain = blown πŸ˜‰

One of the rooms has 2 alcoves with food and the first Dragon statue. Take the rations.

One of the corridor has barrels and boxes. Nothing inside them.

Go east to find the pit room.

3 buttons control the trap doors.

You need to click them in order – South, Southeast, South, Northwest and then grab the key.

2 flyers will show up from hidden rooms and attack.

One of the flyers mass hits with electricity so kill it quickly.

Toorum note and a herb in the hidden rooms.

(Edit: Thanks to John) In the room below the trap doors. Near the teleporter back is a hidden button which opens a secret door. Fire and Lighning bombs there.

Beware the 2 flyers, one of them breathes lightning too.

The toorum note explains how to enter the room with the lever and 2 button. It is a bit tricky but you will manage (Click buttons in order Right, then Left and then pull the lever down and return up). Conjurer hat, some food and a helm:

Save.

Go to the door with iron lock and open it.

4 flyers. 2 lightning and 2 normal.

Take them down.

In the next room you will find useless +2 cloak and the blue stone.

The Crabs behind the portcullis are strong, so save again. Fight can suck if you try to bruteforce the crab. They fall better if you kite them around, but here – there is simply no space:

Open portcullis and hit hard. If you have some damage over time spell such as poison cloud. Cast it and close the portcullis. 450 experience per kill.

When both crabs are down, explore the next area.

You will find chain greaves (heavy armor).

Near the cave in is a secret room. You can open it from the corridor outside with a small loose brick. (the corridor before the Crab).

West room has a scroll behind the barrels saying

“The gate of iron shall open
if you take your time
and rest in the place
where the dragons gaze.”

You need to find both Dragon statues first, but if you need spoiler, have a look at the map in the beginning of the text. I’ve marked the spot with”X”.

From this hall – There are 2 areas: Chamber of pits and Deserted tunnels.

Chamber of pits.

Chamber Of Pits

Chamber Of Pits

Press the button and try to remember how the trap doors in front of you follow the path to the next corridor.

If you fall down, there will be some skeleton fight. 1 pikeman, 2 loose archers and a squad of 4 pikemen. The fight is not fight, but try to kite them around, so you don’t get hit a lot.

Some food and herbs as well as few ice arrows are laying around for taking.

Stairs back to level 5, another bow in the alcove and a lever to open you the way back to the pit room.

The right “Dance” above the pits is:

Press the button.

Start with your back facing the lever.

W-W-N-W-W-S-S-E-E-N-N-W-W-S-S-E-E-S-S-W-W-S

(west-west-north-west-west-etc.)

Have in mind, there is another crab there, so be careful.

Save.

Kill the crab,

Go inside the room and take the key.

Fight another crab, 2 poison mushrooms and one mushroom herder which pour out of the walls and the first ornate key is yours.

Drop something useless in the alcove where the key was, and the wall will open to allow you to go back.

There is another way back with button and lever.

Just reverse your advance back, using the same steps or simply fall down on level 6 and get shortcut.

Now is the time for the secret πŸ˜‰ :

W-W-N-W-W-(click!)-S-S-E-E-N-N-W-W-S-S-E-E-S-S-E and then turn around… the pit will stay closed.

Bracer of fortitude:

Not a miracle, but will help in the fight ;).

Click the loose brick on the south wall and the pits will make another closing cycle for you to get out (or simply fall down and get back).

Deserted tunnels.

You need to kill some monsters here.

There are a stone and a pressure plate in the first corridor.

There is also a lever.

Need to time your steps to enter in the tunnels.

The lever closes the porticullis, creates a teleport over the pressure plate and opens the wooden door.

If you drop the stone on the plate before this, it will be useless. (teleporter will remove it and depress the plate)

Click the lever, turn around and throw the stone to the pressure plate, turn back and run for the door. If you do it before the clicking ends – you are okay.

“There is not turning back” πŸ™‚ … uh-huh.

Poison mushroom for killing.

One room which can be used as a rest place with chain gauntlets and a herb. Use the chain to close it if you are in need of a rest or there is a crab on the other side. (2 total)

Advance a bit until you hear walls moving and run back to this room.

There will be a mushroom herder, crab and poison cloud mushroom released against you.

Keep exploring and you will find a warhammer (and another crab will be released). Kill the crab either with kiting or hide-and-hit behind the portcullis in the room

There will be another release of herder and poison mushroom near the room where you hide.

Keep killing until there are no more.

Go to the next room and take the second ornate key.

Once you take it, the corridors you were before this will be filled with skeleton pikemen and you need to fight some weaklings.

There is a secret room with a portcullis near the Dragon statue.

It is open by the same lever that opens the door (with clicking sounds).

Just run in the oposite direction this time.

Huntsman cloak, mushroom and fire arrows.

Open the way to level 6 and kill all the skeletons.

Open the iron door by resting in the place where the dragon statues gaze (no, not in fron of where they stand, but on the square of the map, where their gazes actually cross. Not hard to find out (see map, the spot is marked with “X”)).

When you sleep for 10 seconds on the spot, the Iron door will open.

There is lurker vest inside the secret room. Not very good, but without penalty so – it’s up to you if you want to keep it.

This concludes everything you can do on level 5 for now. Descend to level 6.

 Posted by at 8:23 am

  16 Responses to “Legend of Grimrock – level 5”

  1. Dude, in the part that you said “Nothing below the trap doors. Only a teleporter back.” actually, there is a hidden switch that open two secret doors with two flyers. Check it out if you have time.

    • Found it. Thanks.

      Fire and lightning bomb inside.

      I need a new pair of glasses πŸ™‚

      • I just found out something you didn’t mentioned,
        At the Chamber of Pits, you wrote:
        “Drop something useless in the alcove where the key was, and the wall will open to allow you to go back.”
        If you don’t want to fight, you can Drop something (i tried it with a Burnt out Torch) on top of the Key, BEFORE you pick it up, and then snatch the key from under the Item, if you do it correctly, you can walk out in peace with your new shiny key and without a scratch πŸ™‚
        Souce: Indiana Jones and self experimenting ^^

        • Cool πŸ™‚ Thanks. This fight was a bit hard, and it is good you can skip it. Especially with Toorum.

  2. Hey nice blog you got going here, I just got the game two days ago and just finished lvl 5 w/ some help from your walkthru. Any word on when lvl 6 walkthru is coming?

  3. There is another secret you didn’t mention! There’s a secret in the room just after unlocking the iron door where 4 flyers awaits. between the door you just unlocked and the wall in front of you, there is a hidden switch on the left wall that open a secret door -> Item: Fist dagger

  4. Chamber of Pits
    If you suck at kiting (like I do) then after crossing the chamber of pits when you take the ornate key and release the monsters, you can wait a few seconds then drop an item on the ledge. The monsters stay free but it opens the entry wall again, allowing you to fall back and use the gate to rest between fights.

    • Good to know it can be fooled. I’ve taken it Head-strong first time and 2 chars died.

  5. I think your directions are flipped, aren’t they? In the chamber of pits, with your back to the lever, east is towards the lever. North is the top of the map and where the compass points. If you turn left from north in the game, the compass will look like it’s pointing east, but remember that it’s still just pointing north and you’ve turned. In other words it acts like a real compass instead of a videogame compass for once!

  6. Another thing – in the room with pits and the bracelet, if you fall directly on one of the guards (even the four guards) they will instantly die (mario style) πŸ™‚

  7. Any idea what happens when you klick the loose brick that’s in the chamber of pits? On the opposite from where you start?

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